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Wabi-Sabi in Virtual Reality Sketching

Toward a Digital Creator’s Posture Change

Bibliographic Data

ID10280301
AuthorsGaëtan Henry (Gaëtan Henry, Université Paris 8, AIAC-INREV laboratory, 93200 Saint-Denis, France. Email: [email protected].), Jean-François Jégo (Jean-François Jégo, Université Paris 8, AIAC-INREV laboratory, 93200 Saint-Denis, France. Email: [email protected].), Sylvain Fleury (0000-0002-9229-6632, Sylvain Fleury, Arts et Métiers Institute of Technology, LAMPA, 53810 Changé, France. Email: [email protected].), Judith Guez (0000-0002-5448-7868, Judith Guez, IUT de Vélizy-Rambouillet, 78140 Vélizy-Villacoublay, France. Email: [email protected].), Rachel Seddoh (Rachel Seddoh, ELIXR, 70 Rue Jean-Pierre Timbaud, 75011 Paris, France. Email: [email protected].), Chu-Yin Chen (0000-0001-5491-0673, Chu-Yin Chen, Université Paris 8, AIAC-INREV laboratory, 93200 Saint-Denis, France. Email: [email protected].), Simon Richir (0000-0003-2075-6609, Simon Richir, Arts et Metiers Institute of Technology, LAMPA, 53810 Change, France. Email: [email protected].)
Year2025
Volume58
Issue3
Pages227-234
Publication date2025-06-01
Open AccessYes
TypeARTICLE
VenueLeonardo (JOURNAL)
Journal identifiersISSN: 0024-094X • E-ISSN: 1530-9282
PublisherMIT Press (PUBLISHER • US)
DOI10.1162/leon_a_02647
OpenAlexW4410773512
LanguageEN
References cited11

Traditional design promotes abundant, inexpensive, and disposable ways to create that are not compatible with sustainability. The authors explore alternatives to this paradigm by comparing a virtual reality sketch method with a new approach inspired by the traditional Japanese concept Wabi-Sabi. An experiment limited users’ amount of virtual paint and removed users’ ability to erase, and while participants’ creative approaches and processes changed, they were satisfied with the results. Combining Wabi-Sabi with digital technologies provides a concrete opportunity to “go forward” by incorporating sustainable considerations in practice and in the development of tools for digital artists and creators

Aesthetics · Art · Computer graphics (images) · Human–computer interaction · Sociology · Virtual reality · Architecture and Computational Design · Art Education and Development · Computer Science · Virtual Reality Applications and Impacts

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