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Sung Je Lee

Biographic Data

ID6035663
NAMESung Je Lee
GIVEN NAMESSung Je
FAMILY NAMELee
SIGNATURELEE S J
AFFILIATIONSKonkuk University
ORCID0000-0002-8423-4562
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS8
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2024
H-INDEX1
  • Social intelligence and pathological gaming

    Open Access•Sung Je Lee, Eui Jun Jeong et al.•ARTICLE•Frontiers in Psychiatry•2024

    The study's findings suggest that bolstering adolescents' social aptitude and addressing mental health concerns could serve as beneficial interventions in tackling issues associated with excessive media engagement among youth. These findings suggest that, within the context of adolescent pathological gaming, social intelligence could significantly affect aggression and emerge as a key variable that may lead to pathological gaming

  • Pathological gaming in South Korean adolescents from the perspectives of self-esteem and self-control

    Open Access•Eui Jun Jeong, Dae‐Young Lee et al.•ARTICLE•Social Behavior and Personality…•2021

    We empirically tested how environmental factors (i.e., parents, peers, and teachers) around South Korean adolescents affect the psychological factors (i.e., self-esteem and self-control) related to self-identify formation, and how each of these factors ultimately affects pathological gaming. Using a three-wave (6-month interval per wave) panel survey design, we conducted a survey with 1,037 adolescents in South Korea and verified the relationship…

  • Disruptive behaviors in online games

    Open Access•Sung Je Lee, Eui Jun Jeong et al.•ARTICLE•Social Behavior and Personality…•2019

    Disruptive behaviors, such as intentional violations and verbal attacks, frequently happen in multiplayer online games. However, few studies have been conducted to empirically explore the antecedents to such disruptive behaviors or the role of moral positioning in relation to such behaviors. With 343 players of the game League of Legends , we tested an integrated path model of the relationships among moral positioning (i.e., preference for evil r…

  • Pathological Gaming in Young Adolescents

    Open Access•Eui Jun Jeong, Christopher J Ferguson et al.•ARTICLE•Journal of Youth and Adolescence•2019•Cited by: 8•References: 48

  • Pathological Gaming in Young Adolescents

    Open Access•Eui Jun Jeong, Christopher J Ferguson et al.•ARTICLE•Journal of Youth and Adolescence•2019•Cited by: 8•References: 48

  • Disruptive behaviors in online games

    Open Access•Sung Je Lee, Eui Jun Jeong et al.•ARTICLE•Social Behavior and Personality…•2019

    Disruptive behaviors, such as intentional violations and verbal attacks, frequently happen in multiplayer online games. However, few studies have been conducted to empirically explore the antecedents to such disruptive behaviors or the role of moral positioning in relation to such behaviors. With 343 players of the game League of Legends , we tested an integrated path model of the relationships among moral positioning (i.e., preference for evil r…

  • Pathological Gaming in Young Adolescents

    Open Access•Eui Jun Jeong, Christopher J Ferguson et al.•ARTICLE•Journal of Youth and Adolescence•2019•Cited by: 8•References: 48

  • Pathological gaming in South Korean adolescents from the perspectives of self-esteem and self-control

    Open Access•Eui Jun Jeong, Dae‐Young Lee et al.•ARTICLE•Social Behavior and Personality…•2021

    We empirically tested how environmental factors (i.e., parents, peers, and teachers) around South Korean adolescents affect the psychological factors (i.e., self-esteem and self-control) related to self-identify formation, and how each of these factors ultimately affects pathological gaming. Using a three-wave (6-month interval per wave) panel survey design, we conducted a survey with 1,037 adolescents in South Korea and verified the relationship…

  • Social intelligence and pathological gaming

    Open Access•Sung Je Lee, Eui Jun Jeong et al.•ARTICLE•Frontiers in Psychiatry•2024

    The study's findings suggest that bolstering adolescents' social aptitude and addressing mental health concerns could serve as beneficial interventions in tackling issues associated with excessive media engagement among youth. These findings suggest that, within the context of adolescent pathological gaming, social intelligence could significantly affect aggression and emerge as a key variable that may lead to pathological gaming

Psychology (4 works) · Social Psychology (4 works) · Social Psychology (4 works) · Clinical Psychology (3 works) · Clinical Psychology (3 works) · Developmental psychology (3 works) · Medicine (3 works) · Pathological (3 works) · Psychological and Temporal Perspectives Research (3 works) · Aggression (2 works)

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