Pathological gaming in South Korean adolescents from the perspectives of self-esteem and self-control
Bibliographic Data
| ID | 13919294 |
|---|---|
| Authors | Eui Jun Jeong (0000-0002-5718-8476, Konkuk University Medical Center, corresponding author), Dae‐Young Lee (0000-0003-3839-2700, Konkuk University Medical Center), Daeyoung Lee, Sung Je Lee (0000-0002-8423-4562, Konkuk University Medical Center), Jeonyoung Kong (Konkuk University Medical Center) |
| Year | 2021 |
| Volume | 49 |
| Issue | 3 |
| Pages | 1-11 |
| Publication date | 2021-03-10 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Social Behavior and Personality An International Journal (JOURNAL) |
| Journal identifiers | ISSN: 0301-2212 • E-ISSN: 1179-6391 |
| Publisher | Scientific Journal Publishers Limited (PUBLISHER) |
| DOI | 10.2224/sbp.9657 |
| OpenAlex | W3138551939 |
| Language | EN |
| Citations received | 3 |
We empirically tested how environmental factors (i.e., parents, peers, and teachers) around South Korean adolescents affect the psychological factors (i.e., self-esteem and self-control) related to self-identify formation, and how each of these factors ultimately affects pathological gaming. Using a three-wave (6-month interval per wave) panel survey design, we conducted a survey with 1,037 adolescents in South Korea and verified the relationships using structural equation modeling. The results indicate that adolescents with higher self-control and selfesteem showed low levels of pathological gaming. Self-control (vs. gaming time) had a stronger effect on pathological gaming, and school environment (vs. gaming time) had a greater effect on self-control. Selfesteem, mostly influenced by parental environment, diminished pathological gaming. Our results show the critical role of these psychological factors in preventing adolescents' pathological gaming, regardless of gaming time
Affect (linguistics · Control (management · Developmental psychology · Pathological · Self-control · Self-esteem · Structural equation modeling · Clinical Psychology · Communication · Impact of Technology on Adolescents · Medicine · Mental Health Research Topics · Psychological and Temporal Perspectives Research · Psychology · Social Psychology
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| Unique citing works | 3 |
|---|---|
| Citations per year | 0.75 |
| Citation span | 2022 - 2023 (2) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 3 |