Ronit Kampf
Biographic Data
| ID | 6183810 |
|---|---|
| NAME | Ronit Kampf |
| GIVEN NAMES | Ronit |
| FAMILY NAME | Kampf |
| SIGNATURE | KAMPF R |
| AFFILIATIONS | Hebrew University of Jerusalem |
| ORCID | 0000-0003-2327-2669 |
| VERIFIED | Yes |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 19 |
| WORKS AS AUTHOR | 10 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2011 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 3 |
Computer games can change it for us
Transforming intractable conflicts into peaceful intergroup relations is often driven by young people. However, studies indicated that young Israelis and Palestinians lack openness to overcoming conflicts. Does playing a social impact game about a different conflictual context positively influence Israeli and Palestinian undergraduate students’ openness to overcoming conflicts i.e., cross-conflict analogical learning? We examined whether playing …
Serious Games and Game Performance Before and During the Israel-Hamas War
This study examines the impact of players’ gender and nationality on game performance before and during the Israel-Hamas war. The study focuses on two games for social impact revolving around intractable conflicts: PeaceMaker (Israeli-Palestinian conflict) and Fact Finders (Cyprus Conflict). We conducted three case studies with 510 undergraduates voluntarily playing the aforementioned games and reporting their final scores. The participants inclu…
Using social impact games to overcome intractable conflicts
Is there a spillover effect in multiperspectivity regarding the Israeli-Palestinian conflict among Israeli and Palestinian undergraduate students that results from playing a social impact game about a different conflictual context? We examined whether playing Fact Finders (Cyprus conflict) and PeaceMaker (Israeli-Palestinian conflict) in a different order and whether playing only one of the two games impacts multiperspectivity regarding these con…
Serious Games, Knowledge Acquisition, and Conflict Resolution
Israeli-Jews and Palestinians cannot easily be exposed to contradicting information about “the other” in the intractable Israeli-Palestinian conflict because of the emotionally charged situation and prevailing ethnocentrism. Serious games like PeaceMaker are used as innovative interventions for peace education. Winning PeaceMaker indicates better conflict resolution skills and developing an informative viewpoint regarding the situation, which is …
Digital Nativity and Digital Diplomacy
The past decade has seen the accelerated digitalization of foreign ministries. In this study, we conceptualize digitalization as long term process in which diplomats adopt different technologies to obtain foreign policy goals. To date, only a handful of studies have investigated which factors influence digitalization. This study sought to address this gap by examining generational gaps within foreign ministries, while investigating how such gaps …
Learning About the Israeli–Palestinian Conflict Through Computerized Simulations
This study investigates the learning outcomes of a computer game, called Global Conflicts, simulating the Israeli–Palestinian conflict. The research compares learning outcomes of Israeli–Jewish, Palestinian, Turkish, and American undergraduate students, differentiating between direct and third parties to the conflict. Learning is measured by (1) knowledge acquisition about the conflict and (2) attitude change regarding the conflict. Findings show…
Computerized simulation of the Israeli-Palestinian conflict, knowledge gap, and news media use
Serious games like PeaceMaker are emerging as a new medium for peace education (PE). We focus on the assessment of this computerized simulation of the Israeli-Palestinian conflict in order to identify the effects it might have in helping to narrow the knowledge gap between the players. In addition, we examine the role of news media use about the conflict in knowledge acquisition after playing the game. We conducted an experimental study with the …
Digital Diplomacy 2.0? A Cross-national Comparison of Public Engagement in Facebook and Twitter
Social media holds the potential to foster dialogue between nations and foreign populations. Yet only a few studies to date have investigated the manner in which digital diplomacy is practised by foreign ministries. Using Kent and Taylor’s framework for dialogic communication, this article explores the extent to which dialogic communication is adopted by foreign ministries in terms of content, media channels and public engagement. The results of …
Learning about Conflict and Negotiations through Computer Simulations
This paper is based on a cross-national experimental study conducted among American, Turkish, Israeli-Jewish, and Israeli-Palestinian students using a computer game called “PeaceMaker.” The game is a highly realistic and complex simulation of the Israeli-Palestinian conflict. PeaceMaker was used for educational and experimental purposes in a classroom setting and each student played the game in both Israeli and Palestinian decision maker roles. O…
Internet, conflict and dialogue
This article reviews studies evaluating Internet-based planned encounters between Israeli Jews and Palestinians and between Jews and Arabs in Israel. It goes on to explain the contradictory outcomes of these encounters concerning the potential of the Internet to serve as a learning ground for social and political understanding. Various aspects of these encounters, and the unique features of the medium in which they were conducted, are examined. T…
Digital Diplomacy 2.0? A Cross-national Comparison of Public Engagement in Facebook and Twitter
Social media holds the potential to foster dialogue between nations and foreign populations. Yet only a few studies to date have investigated the manner in which digital diplomacy is practised by foreign ministries. Using Kent and Taylor’s framework for dialogic communication, this article explores the extent to which dialogic communication is adopted by foreign ministries in terms of content, media channels and public engagement. The results of …
Learning about Conflict and Negotiations through Computer Simulations
This paper is based on a cross-national experimental study conducted among American, Turkish, Israeli-Jewish, and Israeli-Palestinian students using a computer game called “PeaceMaker.” The game is a highly realistic and complex simulation of the Israeli-Palestinian conflict. PeaceMaker was used for educational and experimental purposes in a classroom setting and each student played the game in both Israeli and Palestinian decision maker roles. O…
Learning About the Israeli–Palestinian Conflict Through Computerized Simulations
This study investigates the learning outcomes of a computer game, called Global Conflicts, simulating the Israeli–Palestinian conflict. The research compares learning outcomes of Israeli–Jewish, Palestinian, Turkish, and American undergraduate students, differentiating between direct and third parties to the conflict. Learning is measured by (1) knowledge acquisition about the conflict and (2) attitude change regarding the conflict. Findings show…
Serious Games and Game Performance Before and During the Israel-Hamas War
This study examines the impact of players’ gender and nationality on game performance before and during the Israel-Hamas war. The study focuses on two games for social impact revolving around intractable conflicts: PeaceMaker (Israeli-Palestinian conflict) and Fact Finders (Cyprus Conflict). We conducted three case studies with 510 undergraduates voluntarily playing the aforementioned games and reporting their final scores. The participants inclu…
Serious Games, Knowledge Acquisition, and Conflict Resolution
Israeli-Jews and Palestinians cannot easily be exposed to contradicting information about “the other” in the intractable Israeli-Palestinian conflict because of the emotionally charged situation and prevailing ethnocentrism. Serious games like PeaceMaker are used as innovative interventions for peace education. Winning PeaceMaker indicates better conflict resolution skills and developing an informative viewpoint regarding the situation, which is …
Internet, conflict and dialogue
This article reviews studies evaluating Internet-based planned encounters between Israeli Jews and Palestinians and between Jews and Arabs in Israel. It goes on to explain the contradictory outcomes of these encounters concerning the potential of the Internet to serve as a learning ground for social and political understanding. Various aspects of these encounters, and the unique features of the medium in which they were conducted, are examined. T…
Internet, conflict and dialogue
This article reviews studies evaluating Internet-based planned encounters between Israeli Jews and Palestinians and between Jews and Arabs in Israel. It goes on to explain the contradictory outcomes of these encounters concerning the potential of the Internet to serve as a learning ground for social and political understanding. Various aspects of these encounters, and the unique features of the medium in which they were conducted, are examined. T…
Learning about Conflict and Negotiations through Computer Simulations
This paper is based on a cross-national experimental study conducted among American, Turkish, Israeli-Jewish, and Israeli-Palestinian students using a computer game called “PeaceMaker.” The game is a highly realistic and complex simulation of the Israeli-Palestinian conflict. PeaceMaker was used for educational and experimental purposes in a classroom setting and each student played the game in both Israeli and Palestinian decision maker roles. O…
Computerized simulation of the Israeli-Palestinian conflict, knowledge gap, and news media use
Serious games like PeaceMaker are emerging as a new medium for peace education (PE). We focus on the assessment of this computerized simulation of the Israeli-Palestinian conflict in order to identify the effects it might have in helping to narrow the knowledge gap between the players. In addition, we examine the role of news media use about the conflict in knowledge acquisition after playing the game. We conducted an experimental study with the …
Digital Diplomacy 2.0? A Cross-national Comparison of Public Engagement in Facebook and Twitter
Social media holds the potential to foster dialogue between nations and foreign populations. Yet only a few studies to date have investigated the manner in which digital diplomacy is practised by foreign ministries. Using Kent and Taylor’s framework for dialogic communication, this article explores the extent to which dialogic communication is adopted by foreign ministries in terms of content, media channels and public engagement. The results of …
Learning About the Israeli–Palestinian Conflict Through Computerized Simulations
This study investigates the learning outcomes of a computer game, called Global Conflicts, simulating the Israeli–Palestinian conflict. The research compares learning outcomes of Israeli–Jewish, Palestinian, Turkish, and American undergraduate students, differentiating between direct and third parties to the conflict. Learning is measured by (1) knowledge acquisition about the conflict and (2) attitude change regarding the conflict. Findings show…
Digital Nativity and Digital Diplomacy
The past decade has seen the accelerated digitalization of foreign ministries. In this study, we conceptualize digitalization as long term process in which diplomats adopt different technologies to obtain foreign policy goals. To date, only a handful of studies have investigated which factors influence digitalization. This study sought to address this gap by examining generational gaps within foreign ministries, while investigating how such gaps …
Using social impact games to overcome intractable conflicts
Is there a spillover effect in multiperspectivity regarding the Israeli-Palestinian conflict among Israeli and Palestinian undergraduate students that results from playing a social impact game about a different conflictual context? We examined whether playing Fact Finders (Cyprus conflict) and PeaceMaker (Israeli-Palestinian conflict) in a different order and whether playing only one of the two games impacts multiperspectivity regarding these con…
Serious Games, Knowledge Acquisition, and Conflict Resolution
Israeli-Jews and Palestinians cannot easily be exposed to contradicting information about “the other” in the intractable Israeli-Palestinian conflict because of the emotionally charged situation and prevailing ethnocentrism. Serious games like PeaceMaker are used as innovative interventions for peace education. Winning PeaceMaker indicates better conflict resolution skills and developing an informative viewpoint regarding the situation, which is …
Serious Games and Game Performance Before and During the Israel-Hamas War
This study examines the impact of players’ gender and nationality on game performance before and during the Israel-Hamas war. The study focuses on two games for social impact revolving around intractable conflicts: PeaceMaker (Israeli-Palestinian conflict) and Fact Finders (Cyprus Conflict). We conducted three case studies with 510 undergraduates voluntarily playing the aforementioned games and reporting their final scores. The participants inclu…
Computer games can change it for us
Transforming intractable conflicts into peaceful intergroup relations is often driven by young people. However, studies indicated that young Israelis and Palestinians lack openness to overcoming conflicts. Does playing a social impact game about a different conflictual context positively influence Israeli and Palestinian undergraduate students’ openness to overcoming conflicts i.e., cross-conflict analogical learning? We examined whether playing …
Political science (8 works) · Psychology (7 works) · Social Psychology (7 works) · Law (6 works) · Public relations (6 works) · Law (5 works) · Social Psychology (5 works) · Sociology (5 works) · Conflict resolution (4 works) · Educational Games and Gamification (4 works)