Mohammad Fathian
Biographic Data
| ID | 6196213 |
|---|---|
| NAME | Mohammad Fathian |
| GIVEN NAMES | Mohammad |
| FAMILY NAME | Fathian |
| SIGNATURE | FATHIAN M |
| AFFILIATIONS | Iran University of Science and Technology |
| ORCID | 0000-0002-6909-6974 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
The adoption of social messaging apps in Iran
Today, social networks are the most popular and widely used applications among smartphone users all around the world. Three years ago, the Telegram messaging app was the most widely used social messaging app in Iran due to its technical features and user-friendliness. Despite its popularity, Telegram caused controversial debates among policymakers and public opinion. To discover the nature of these conflicts, two main discourses were identified t…
Investigating the effect of gamification elements on bank customers to personalize gamified systems
Information technology policy trends in the world
No prominent works on this page.
Information technology policy trends in the world
Investigating the effect of gamification elements on bank customers to personalize gamified systems
The adoption of social messaging apps in Iran
Today, social networks are the most popular and widely used applications among smartphone users all around the world. Three years ago, the Telegram messaging app was the most widely used social messaging app in Iran due to its technical features and user-friendliness. Despite its popularity, Telegram caused controversial debates among policymakers and public opinion. To discover the nature of these conflicts, two main discourses were identified t…
Computer Science (3 works) · Knowledge management (2 works) · Political science (2 works) · Sociology (2 works) · Applied Psychology (1 work) · Big Five personality traits (1 work) · Bridging (networking (1 work) · Digital Games and Media (1 work) · Educational Games and Gamification (1 work) · Gambling Behavior and Treatments (1 work)