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Investigating the effect of gamification elements on bank customers to personalize gamified systems

Bibliographic Data

ID21642379
AuthorsElnaz Nasirzadeh (Iran University of Science and Technology), Mohammad Fathian (0000-0002-6909-6974, Iran University of Science and Technology, corresponding author)
Year2020
Volume143
Pages102469
Publication date2020-11-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueInternational Journal of Human-Computer Studies (JOURNAL)
Journal identifiersISSN: 1071-5819 • E-ISSN: 1095-9300
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.ijhcs.2020.102469
OpenAlexW3031892520
LanguageEN
Citations received5
References cited39

Big Five personality traits · Knowledge management · Personality · Applied Psychology · Computer Science · Digital Games and Media · Educational Games and Gamification · Gambling Behavior and Treatments · Psychology · Social Psychology

  • Evaluating a gamification proposal for learning usability heuristics

    Open Access•Raimel Sobrino‐Duque, Raimel Sobrino-Duque et al.•International Journal of…•2022

  • A Gamified Active-Learning Proposal for Higher-Education Heterogeneous STEM Courses

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  • Systematic literature review on gamified professional training among employees

    Jazihan Mahat, Norlidah Alias et al.•Interactive Learning Environments•2023

  • Analysis and Personalization of Gamification Elements Using Machine Learning Based on User Characteristics

    Open Access•Mahshid Aliakbari, Fakhroddin Noorbehbahani et al.•Simulation & Gaming•2026

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  • Against the Wind

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  • Why so serious? Gamification impact in the acceptance of mobile banking services

    Open Access•Gonçalo Baptista, Tiago Oliveira•Internet Research•2017

  • Trusting and trustworthiness

    Open Access•Avner Ben-Ner, Avner Ben‐ner et al.•Journal of Economic Psychology•2010

  • Do people trust too much or too little

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  • At Least Nine Ways to Play

    Open Access•Kirsi Pauliina Kallio, Christopher Lizotte et al.•Games and Culture•2011

Unique citing works5
Citations per year1.25
Citation span2022 - 2026 (5)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 5

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