Shaopeng Chen
Biographic Data
| ID | 6254204 |
|---|---|
| NAME | Shaopeng Chen |
| GIVEN NAMES | Shaopeng |
| FAMILY NAME | Chen |
| SIGNATURE | CHEN S |
| AFFILIATIONS | Southeast University |
| ORCID | 0000-0001-5335-4708 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Jenna Ng (2021). The Post-Screen through Virtual Reality, Holograms and Light Projections
Chinese Film in the Twenty-First Century
Originality, Imitation, and Re-indigenization
Le présent article analyse Kuiba : Z (Wang Chuan, 2011), un long métrage d’animation chinois en 2D, dessiné à la main, et premier volet de la série d’aventures Kuiba, déclinable en cinq parties. Au cours des deux dernières décennies, la question de l’originalité a taraudé les esprits dans le milieu du cinéma d’animation chinois, et Kuiba : Z ne fait pas exception. Bien que les personnages de Kuiba : Z présentent de nombreuses similitudes avec leu…
The New Generation in Chinese Animation
In 1995 Chinese animated filmmaking ceased to be a state-run enterprise and was plunged into the free market. Using key animated films as his case studies, Shaopeng Chen examines new generation Chinese animation in its aesthetic and industrial contexts. He argues that, unlike its predecessors, this new generation does not have a distinctive national identity, but represents an important stage of diversity and exploration in the history of Chinese…
Social Concern, Government Regulation, and Industry Self-Regulation
This article compares the TV and cinematic versions of the Chinese 3D animation Boonie Bears in terms of their representations of media violence within the context of social concern, government regulation, and industry self-regulation. These works are particularly significant among domestically produced animation with respect to their effects on children of exposure to violent programming. The first part of this article examines physical violence…
The Chinese animation blockbuster and Lotus Lantern (1999)
This article focuses on the Chinese animated film Lotus Lantern (1999), which gains importance in the history of Chinese animation by exploring the possibilities of the domestic animation blockbuster. This article thus provides a view of cinema animation as an important subcategory of Chinese popular culture. The findings of this study can be divided into three parts. First, Lotus Lantern was created under particular historical circumstances; the…
No prominent works on this page.
The Chinese animation blockbuster and Lotus Lantern (1999)
This article focuses on the Chinese animated film Lotus Lantern (1999), which gains importance in the history of Chinese animation by exploring the possibilities of the domestic animation blockbuster. This article thus provides a view of cinema animation as an important subcategory of Chinese popular culture. The findings of this study can be divided into three parts. First, Lotus Lantern was created under particular historical circumstances; the…
Social Concern, Government Regulation, and Industry Self-Regulation
This article compares the TV and cinematic versions of the Chinese 3D animation Boonie Bears in terms of their representations of media violence within the context of social concern, government regulation, and industry self-regulation. These works are particularly significant among domestically produced animation with respect to their effects on children of exposure to violent programming. The first part of this article examines physical violence…
The New Generation in Chinese Animation
In 1995 Chinese animated filmmaking ceased to be a state-run enterprise and was plunged into the free market. Using key animated films as his case studies, Shaopeng Chen examines new generation Chinese animation in its aesthetic and industrial contexts. He argues that, unlike its predecessors, this new generation does not have a distinctive national identity, but represents an important stage of diversity and exploration in the history of Chinese…
Originality, Imitation, and Re-indigenization
Le présent article analyse Kuiba : Z (Wang Chuan, 2011), un long métrage d’animation chinois en 2D, dessiné à la main, et premier volet de la série d’aventures Kuiba, déclinable en cinq parties. Au cours des deux dernières décennies, la question de l’originalité a taraudé les esprits dans le milieu du cinéma d’animation chinois, et Kuiba : Z ne fait pas exception. Bien que les personnages de Kuiba : Z présentent de nombreuses similitudes avec leu…
Chinese Film in the Twenty-First Century
Jenna Ng (2021). The Post-Screen through Virtual Reality, Holograms and Light Projections
Art (5 works) · Animation (4 works) · History (4 works) · Visual arts (4 works) · Anime (3 works) · Art history (3 works) · Asian Culture and Media Studies (3 works) · Computer Science (3 works) · Media, Gender, and Advertising (3 works) · Artificial Intelligence (2 works)