Sean M Zehnder
Biographic Data
| ID | 6276822 |
|---|---|
| NAME | Sean M Zehnder |
| GIVEN NAMES | Sean M |
| FAMILY NAME | Zehnder |
| SIGNATURE | ZEHNDER S M |
| AFFILIATIONS | Childrens Digital Media Centers Digital-Kids Lab in the School of Communication. |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2004 |
| LATEST PUBLICATION YEAR | 2012 |
| H-INDEX | 0 |
Playing Video Games
Selection of computer games certainly depends on many factors like situational factors (e.g., time resources), technological factors (e.g. system infrastructure), and individual factors (e.g., motivation; see Bryant & Davies, chap. 13, this volume). This chapter focuses on the influence of enduring personality factors on computer game choice. The chapter begins by explicating the central terms “media choice” and “personality factors.” Next is a r…
Between the Hero and the Shadow
This study engages theories of film and myth in culture through an experimental study of high school and college students’ perceptions of a forty-three-minute edited episode of a heroic action film. Participants were tested for their understanding of program themes as well as for their selection of role models. The authors find significant differences in younger and older adolescents’ understanding of heroic themes, mythic archetypes, and other a…
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Between the Hero and the Shadow
This study engages theories of film and myth in culture through an experimental study of high school and college students’ perceptions of a forty-three-minute edited episode of a heroic action film. Participants were tested for their understanding of program themes as well as for their selection of role models. The authors find significant differences in younger and older adolescents’ understanding of heroic themes, mythic archetypes, and other a…
Playing Video Games
Selection of computer games certainly depends on many factors like situational factors (e.g., time resources), technological factors (e.g. system infrastructure), and individual factors (e.g., motivation; see Bryant & Davies, chap. 13, this volume). This chapter focuses on the influence of enduring personality factors on computer game choice. The chapter begins by explicating the central terms “media choice” and “personality factors.” Next is a r…
Action (physics (1 work) · Aesthetics (1 work) · Archetype (1 work) · Art (1 work) · Computer graphics (images) (1 work) · Computer Science (1 work) · Digital Games and Media (1 work) · Epistemology (1 work) · Film in Education and Therapy (1 work) · HERO (1 work)