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Sean M Zehnder

Biographic Data

ID6276822
NAMESean M Zehnder
GIVEN NAMESSean M
FAMILY NAMEZehnder
SIGNATUREZEHNDER S M
AFFILIATIONSChildrens Digital Media Centers Digital-Kids Lab in the School of Communication.
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2004
LATEST PUBLICATION YEAR2012
H-INDEX0
  • Playing Video Games

    Peter Vorderer, Scott D Lipscomb et al.•BOOK•Playing Video Games•2012

    Selection of computer games certainly depends on many factors like situational factors (e.g., time resources), technological factors (e.g. system infrastructure), and individual factors (e.g., motivation; see Bryant & Davies, chap. 13, this volume). This chapter focuses on the influence of enduring personality factors on computer game choice. The chapter begins by explicating the central terms “media choice” and “personality factors.” Next is a r…

  • Between the Hero and the Shadow

    Open Access•Sean M Zehnder, Sandra L Calvert•ARTICLE•Journal of Communication Inquiry•2004•References: 6

    This study engages theories of film and myth in culture through an experimental study of high school and college students’ perceptions of a forty-three-minute edited episode of a heroic action film. Participants were tested for their understanding of program themes as well as for their selection of role models. The authors find significant differences in younger and older adolescents’ understanding of heroic themes, mythic archetypes, and other a…

No prominent works on this page.

  • Between the Hero and the Shadow

    Open Access•Sean M Zehnder, Sandra L Calvert•ARTICLE•Journal of Communication Inquiry•2004•References: 6

    This study engages theories of film and myth in culture through an experimental study of high school and college students’ perceptions of a forty-three-minute edited episode of a heroic action film. Participants were tested for their understanding of program themes as well as for their selection of role models. The authors find significant differences in younger and older adolescents’ understanding of heroic themes, mythic archetypes, and other a…

  • Playing Video Games

    Peter Vorderer, Scott D Lipscomb et al.•BOOK•Playing Video Games•2012

    Selection of computer games certainly depends on many factors like situational factors (e.g., time resources), technological factors (e.g. system infrastructure), and individual factors (e.g., motivation; see Bryant & Davies, chap. 13, this volume). This chapter focuses on the influence of enduring personality factors on computer game choice. The chapter begins by explicating the central terms “media choice” and “personality factors.” Next is a r…

Action (physics (1 work) · Aesthetics (1 work) · Archetype (1 work) · Art (1 work) · Computer graphics (images) (1 work) · Computer Science (1 work) · Digital Games and Media (1 work) · Epistemology (1 work) · Film in Education and Therapy (1 work) · HERO (1 work)

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