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Playing Video Games

Motives, Responses, and Consequences

Bibliographic Data

ID19924700
AuthorsPeter Vorderer (corresponding author), Scott D Lipscomb, Jennings Bryant, Sean M Zehnder
Year2012
Pages480
Publication date2012-10-12
Open AccessNo
TypeBOOK
VenuePlaying Video Games (SOURCE_BOOK)
PublisherRoutledge (PUBLISHER • GB)
DOI10.4324/9780203873700
OpenAlexW2598467497
ISBN9780203873700
Open LibraryOL51654848M
LanguageEN
Citations received14

Selection of computer games certainly depends on many factors like situational factors (e.g., time resources), technological factors (e.g. system infrastructure), and individual factors (e.g., motivation; see Bryant & Davies, chap. 13, this volume). This chapter focuses on the influence of enduring personality factors on computer game choice. The chapter begins by explicating the central terms “media choice” and “personality factors.” Next is a review of related empirical studies that have been conducted so far, in which we consider the relationships between personality factors and choice of computer games. The chapter concludes with a discussion about how the empirical findings might be structured into a more coherent theoretical framework

Computer graphics (images) · Multimedia · Video game · Computer Science · Digital Games and Media · Video games

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Citations per year0.74
Citation span2007 - 2026 (20)
Highly citedNo

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