Playing Video Games
Motives, Responses, and Consequences
Bibliographic Data
| ID | 19924700 |
|---|---|
| Authors | Peter Vorderer (corresponding author), Scott D Lipscomb, Jennings Bryant, Sean M Zehnder |
| Year | 2012 |
| Pages | 480 |
| Publication date | 2012-10-12 |
| Open Access | No |
| Type | BOOK |
| Venue | Playing Video Games (SOURCE_BOOK) |
| Publisher | Routledge (PUBLISHER • GB) |
| DOI | 10.4324/9780203873700 |
| OpenAlex | W2598467497 |
| ISBN | 9780203873700 |
| Open Library | OL51654848M |
| Language | EN |
| Citations received | 14 |
Selection of computer games certainly depends on many factors like situational factors (e.g., time resources), technological factors (e.g. system infrastructure), and individual factors (e.g., motivation; see Bryant & Davies, chap. 13, this volume). This chapter focuses on the influence of enduring personality factors on computer game choice. The chapter begins by explicating the central terms “media choice” and “personality factors.” Next is a review of related empirical studies that have been conducted so far, in which we consider the relationships between personality factors and choice of computer games. The chapter concludes with a discussion about how the empirical findings might be structured into a more coherent theoretical framework
Computer graphics (images) · Multimedia · Video game · Computer Science · Digital Games and Media · Video games
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| Citations per year | 0.74 |
|---|---|
| Citation span | 2007 - 2026 (20) |
| Highly cited | No |