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Derek A Burrill

Biographic Data

ID6359656
NAMEDerek A Burrill
GIVEN NAMESDerek A
FAMILY NAMEBurrill
SIGNATUREBURRILL D A
AFFILIATIONSUniversity of California, Riverside
VERIFIEDNo
TOTAL WORKS5
TOTAL CITATIONS1
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2006
LATEST PUBLICATION YEAR2014
H-INDEX1
  • Dancing with Myself

    Derek A Burrill, Melissa Blanco Borelli•BOOK•Oxford Handbook of Dance and the…•2014

    This chapter acts as a video game battle or interaction between the two authors. It discusses how dance video games construct corporeality. It provides an overview of Microsoft Xbox 360 Dance Central’s relationship to choreography, choreographers, and dance analysis. It also theorizes how bodies and corporeality function in a virtual world. Finally, the chapter considers how avatar bodies provide new ways of thinking about the relationship betwee…

  • “He’s Doing His Superman Thing Again”

    Derek A Burrill, Melissa Blanco Borelli•BOOK•Oxford Handbook of Dance and the…•2014

    This chapter explores how bodies in the Matrix film series function as markers of larger cultural, technological, and ideological shifts, particularly with regard to identity, movement, and the cinematic apparatus.

  • Wii Will Become Silhouettes

    Open Access•Derek A Burrill•ARTICLE•Television & New Media•2010•References: 3

    The Nintendo Wii functions as an imploded identity stage, where the player interacts with the screen, the wand, and with the other players as a kind of virtual puppet for the self. This differentiates Wii games from other videogames in that the moving, acting body becomes the center of the play, where four modes of production define the parameters and norms of play: technique, discipline, improvisation, and defiance. The player acts with and thro…

  • Performance and Technology

    Derek A Burrill•ARTICLE•Theatre Journal•2009

    Reviewed by: Performance and Technology: Practices of Embodiment and Interactivity Derek A. Burrill Performance and Technology: Practices of Embodiment and Interactivity. Edited by Susan Broadhurst and Josephine Machon. New York: Palgrave Macmillan, 2007; pp. xx + 203. $90.00 cloth. Performance studies and technology have had an interesting relationship of late. With performance studies’ firm beginnings in ritual and body politics, technology was…

  • Check Out My Moves

    Derek A Burrill•ARTICLE•Social Semiotics•2006•Cited by: 1•References: 3

  • Check Out My Moves

    Derek A Burrill•ARTICLE•Social Semiotics•2006•Cited by: 1•References: 3

  • Check Out My Moves

    Derek A Burrill•ARTICLE•Social Semiotics•2006•Cited by: 1•References: 3

  • Performance and Technology

    Derek A Burrill•ARTICLE•Theatre Journal•2009

    Reviewed by: Performance and Technology: Practices of Embodiment and Interactivity Derek A. Burrill Performance and Technology: Practices of Embodiment and Interactivity. Edited by Susan Broadhurst and Josephine Machon. New York: Palgrave Macmillan, 2007; pp. xx + 203. $90.00 cloth. Performance studies and technology have had an interesting relationship of late. With performance studies’ firm beginnings in ritual and body politics, technology was…

  • Wii Will Become Silhouettes

    Open Access•Derek A Burrill•ARTICLE•Television & New Media•2010•References: 3

    The Nintendo Wii functions as an imploded identity stage, where the player interacts with the screen, the wand, and with the other players as a kind of virtual puppet for the self. This differentiates Wii games from other videogames in that the moving, acting body becomes the center of the play, where four modes of production define the parameters and norms of play: technique, discipline, improvisation, and defiance. The player acts with and thro…

  • Dancing with Myself

    Derek A Burrill, Melissa Blanco Borelli•BOOK•Oxford Handbook of Dance and the…•2014

    This chapter acts as a video game battle or interaction between the two authors. It discusses how dance video games construct corporeality. It provides an overview of Microsoft Xbox 360 Dance Central’s relationship to choreography, choreographers, and dance analysis. It also theorizes how bodies and corporeality function in a virtual world. Finally, the chapter considers how avatar bodies provide new ways of thinking about the relationship betwee…

  • “He’s Doing His Superman Thing Again”

    Derek A Burrill, Melissa Blanco Borelli•BOOK•Oxford Handbook of Dance and the…•2014

    This chapter explores how bodies in the Matrix film series function as markers of larger cultural, technological, and ideological shifts, particularly with regard to identity, movement, and the cinematic apparatus.

Art (4 works) · Computer Science (3 works) · Digital Games and Media (3 works) · Multimedia (3 works) · Visual arts (3 works) · Aesthetics (2 works) · Avatar (2 works) · Cinema and Media Studies (2 works) · Diversity and Impact of Dance (2 works) · Human–computer interaction (2 works)

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