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Dancing with Myself

Bibliographic Data

ID23469752
AuthorsDerek A Burrill (University of California, Riverside)
EditorsMelissa Blanco Borelli
Year2014
Publication date2014-10-02
Open AccessNo
TypeBOOK
VenueOxford Handbook of Dance and the Popular Screen (SOURCE_BOOK)
PublisherOxford University Press (PUBLISHER • GB)
DOI10.1093/oxfordhb/9780199897827.013.027
OpenAlexW237566918
ISBN9780199897827
LanguageEN

This chapter acts as a video game battle or interaction between the two authors. It discusses how dance video games construct corporeality. It provides an overview of Microsoft Xbox 360 Dance Central’s relationship to choreography, choreographers, and dance analysis. It also theorizes how bodies and corporeality function in a virtual world. Finally, the chapter considers how avatar bodies provide new ways of thinking about the relationship between technology and the body.

Art · Avatar · Battle · Choreography · Construct (python library) · Dance · Human–computer interaction · Literature · Multimedia · Video game · Visual arts · Cinema and Media Studies · Computer Science · Digital Games and Media · Diversity and Impact of Dance · History

Citation velocityhistorical
Highly citedNo

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