Dancing with Myself
Bibliographic Data
| ID | 23469752 |
|---|---|
| Authors | Derek A Burrill (University of California, Riverside) |
| Editors | Melissa Blanco Borelli |
| Year | 2014 |
| Publication date | 2014-10-02 |
| Open Access | No |
| Type | BOOK |
| Venue | Oxford Handbook of Dance and the Popular Screen (SOURCE_BOOK) |
| Publisher | Oxford University Press (PUBLISHER • GB) |
| DOI | 10.1093/oxfordhb/9780199897827.013.027 |
| OpenAlex | W237566918 |
| ISBN | 9780199897827 |
| Language | EN |
This chapter acts as a video game battle or interaction between the two authors. It discusses how dance video games construct corporeality. It provides an overview of Microsoft Xbox 360 Dance Central’s relationship to choreography, choreographers, and dance analysis. It also theorizes how bodies and corporeality function in a virtual world. Finally, the chapter considers how avatar bodies provide new ways of thinking about the relationship between technology and the body.
Art · Avatar · Battle · Choreography · Construct (python library) · Dance · Human–computer interaction · Literature · Multimedia · Video game · Visual arts · Cinema and Media Studies · Computer Science · Digital Games and Media · Diversity and Impact of Dance · History
| Citation velocity | historical |
|---|---|
| Highly cited | No |