Diana Pozo
Biographic Data
| ID | 6364296 |
|---|---|
| NAME | Diana Pozo |
| GIVEN NAMES | Diana |
| FAMILY NAME | Pozo |
| SIGNATURE | POZO D |
| AFFILIATIONS | University of California, Santa Barbara |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2017 |
| H-INDEX | 1 |
In Practice: Queerness and Games
Queer gamers have always been a part of video game culture. However, since the mid-2000s, the growing importance of fans to media consumption and the rise to prominence of the independent game industry have helped bring public recognition and awareness to queer gamers, game designers, and games critics and scholars. This introduction frames queer game studies as both a theory and practice, beginning a special In Practice section of Camera Obscura…
Trigger warnings and the porn studies classroom
Journalists, administrators, scholars, and activists have debated whether trigger warnings (or content warnings) – short disclaimers used to make online spaces more accessible to users managing tra
In Practice: Queerness and Games
Queer gamers have always been a part of video game culture. However, since the mid-2000s, the growing importance of fans to media consumption and the rise to prominence of the independent game industry have helped bring public recognition and awareness to queer gamers, game designers, and games critics and scholars. This introduction frames queer game studies as both a theory and practice, beginning a special In Practice section of Camera Obscura…
Trigger warnings and the porn studies classroom
Journalists, administrators, scholars, and activists have debated whether trigger warnings (or content warnings) – short disclaimers used to make online spaces more accessible to users managing tra
In Practice: Queerness and Games
Queer gamers have always been a part of video game culture. However, since the mid-2000s, the growing importance of fans to media consumption and the rise to prominence of the independent game industry have helped bring public recognition and awareness to queer gamers, game designers, and games critics and scholars. This introduction frames queer game studies as both a theory and practice, beginning a special In Practice section of Camera Obscura…
Computer Science (2 works) · Digital Games and Media (2 works) · Media studies (2 works) · Sexuality, Behavior, and Technology (2 works) · Sociology (2 works) · Art (1 works) · Criticism (1 works) · Educational Games and Gamification (1 works) · Game art design (1 works) · Game design (1 works)