Hunter Hargraves
Biographic Data
| ID | 6364298 |
|---|---|
| NAME | Hunter Hargraves |
| GIVEN NAMES | Hunter |
| FAMILY NAME | Hargraves |
| SIGNATURE | HARGRAVES H |
| AFFILIATIONS | California State University, Fullerton |
| VERIFIED | No |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 3 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
Introduction to the Special Issue
This essay serves as the introduction to TVNM’s special issue on “Pandemic TV,” an analysis of the ways in which the COVID-19 pandemic affected principally anglophone television and television-watching in 2020 to 2021 (including television’s response to corresponding events such as the summer 2020 Black Lives Matter uprisings and the fall 2020 U.S. presidential election). The introduction situates various periodizations of the pandemic, framing t…
Tiger King , Stranger-Than-Fiction, and the Insistence of Reality Television
The March 2020 release of Tiger King: Murder, Mayhem, and Madness shortly after the first stay-at-home orders went into effect in the United States represented yet another symptom of what was, even by that stage in the pandemic, a very strange year. Across seven episodes, the Netflix docuseries examines the melodramatic characters connected to American big cat breeding, primarily through Joe Exotic, an eccentric Oklahoma zookeeper, and his feud w…
‘For the first time in ________ history…’
Nearly two decades after the explosion of primetime reality programming, many reality series claim a stylised historicity: an intentional and constant citational practice that stages the seasons, contestants, and events from a programme’s past as a way of reminding its audience about the programme’s impact on popular culture. This article examines this historicity and the production of microcelebrity within gamedocs. The creation of a programme’s…
Of Handmaids and Men
To Trust in Strange Habits and Last Calls
This article examines the impact of mobile smartphone culture on TV narrative through an examination of the network series The Good Wife ( TGW; CBS, 2009–2016). Ubiquitous smartphone use proffers a managerial relationship between subject and device, such that smartphone culture becomes necessary for navigating between different spheres of life. Furthermore, as smartphones occupy a greater role in public life, they have also begun to shape the cre…
(TV) Junkies in Need of an Intervention
This article charts the emergence of a subgenre of reality television, recovery television, in which individuals with compulsive behaviors or addictions to unhealthy substances are profiled and reformed through a staged intervention. It argues that recovery television is instrumental to theorizing addictive spectatorship, a concept that takes seriously the notion that television may act affectively as a drug. Recovery television, it claims, helps…
(TV) Junkies in Need of an Intervention
This article charts the emergence of a subgenre of reality television, recovery television, in which individuals with compulsive behaviors or addictions to unhealthy substances are profiled and reformed through a staged intervention. It argues that recovery television is instrumental to theorizing addictive spectatorship, a concept that takes seriously the notion that television may act affectively as a drug. Recovery television, it claims, helps…
(TV) Junkies in Need of an Intervention
This article charts the emergence of a subgenre of reality television, recovery television, in which individuals with compulsive behaviors or addictions to unhealthy substances are profiled and reformed through a staged intervention. It argues that recovery television is instrumental to theorizing addictive spectatorship, a concept that takes seriously the notion that television may act affectively as a drug. Recovery television, it claims, helps…
To Trust in Strange Habits and Last Calls
This article examines the impact of mobile smartphone culture on TV narrative through an examination of the network series The Good Wife ( TGW; CBS, 2009–2016). Ubiquitous smartphone use proffers a managerial relationship between subject and device, such that smartphone culture becomes necessary for navigating between different spheres of life. Furthermore, as smartphones occupy a greater role in public life, they have also begun to shape the cre…
‘For the first time in ________ history…’
Nearly two decades after the explosion of primetime reality programming, many reality series claim a stylised historicity: an intentional and constant citational practice that stages the seasons, contestants, and events from a programme’s past as a way of reminding its audience about the programme’s impact on popular culture. This article examines this historicity and the production of microcelebrity within gamedocs. The creation of a programme’s…
Of Handmaids and Men
Tiger King , Stranger-Than-Fiction, and the Insistence of Reality Television
The March 2020 release of Tiger King: Murder, Mayhem, and Madness shortly after the first stay-at-home orders went into effect in the United States represented yet another symptom of what was, even by that stage in the pandemic, a very strange year. Across seven episodes, the Netflix docuseries examines the melodramatic characters connected to American big cat breeding, primarily through Joe Exotic, an eccentric Oklahoma zookeeper, and his feud w…
Introduction to the Special Issue
This essay serves as the introduction to TVNM’s special issue on “Pandemic TV,” an analysis of the ways in which the COVID-19 pandemic affected principally anglophone television and television-watching in 2020 to 2021 (including television’s response to corresponding events such as the summer 2020 Black Lives Matter uprisings and the fall 2020 U.S. presidential election). The introduction situates various periodizations of the pandemic, framing t…
Cinema and Media Studies (4 works) · Media studies (4 works) · Political science (4 works) · Sociology (4 works) · Advertising (3 works) · Aesthetics (3 works) · Art (3 works) · Art history (2 works) · Business (2 works) · Digital Games and Media (2 works)