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Chris Crawford

Biographic Data

ID6442681
NAMEChris Crawford
GIVEN NAMESChris
FAMILY NAMECrawford
SIGNATURECRAWFORD C
AFFILIATIONSUniversity of Alabama
ORCID0000-0003-3127-308X
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS0
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR1984
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Promoting elementary students’ computer science conceptual knowledge and coding performance

    Feiya Luo, Jihane Amayou et al.•ARTICLE•Journal of Research on Technology…•2026

    This mixed-methods study reported how teaching core CS concepts through coordinated unplugged and plugged activities improved elementary students’ coding performances. Through collaborative design with elementary teachers, we developed 14 activities focusing on data, conditional logic, and variables and implemented them with 13 fourth- and fifth-grade students in Spring 2025. Using a convergent mixed methods approach, we analyzed students’ pre-, …

  • Engaging students of color in physiological computing with insights from eye-tracking

    Feiya Luo, Ruohan Liu et al.•ARTICLE•Journal of Research on Technology…•2025

    Computing involving physiological data such as heart rate and electrodermal activity has been used as a way to enrich K-12 students’ computing learning experiences. This study explored a novel way to engage elementary students of color as “developers” through a series of physiological computing lessons during a summer learning program. Learners used real-time physiological data (i.e. muscle energy) as computer inputs to build computer programs. T…

  • Physiological Computing for All

    Open Access•Chris Crawford, Chris S Crawford•ARTICLE•interactions•2025

    Community + Culture features practitioner perspectives on designing technologies for and with communities. We highlight compelling projects and provocative points of view that speak to both community technology practice and the interaction design field as a whole. --- Sheena Erete, Editor

  • Complexity in sign languages

    Evie Malaia, Joshua D Borneman et al.•ARTICLE•Linguistics Vanguard•2023

    Sign languages are human communication systems that are equivalent to spoken language in their capacity for information transfer, but which use a dynamic visual signal for communication. Thus, linguistic metrics of complexity, which are typically developed for linear, symbolic linguistic representation (such as written forms of spoken languages) do not translate easily into sign language analysis. A comparison of physical signal metrics, on the o…

  • Chapter 11. Assumptions underlying the Erasmatron storytelling system

    Chris Crawford•CHAPTER•Narrative Intelligence (Advances…•2003

  • The Art of Interactive Design

    Chris Crawford•BOOK•The art of interactive design•2002

    An understanding of what makes things interactive is key to the successful creation of websites, computer games, and software. In The Art of Interactive Design, Chris Crawford explains what interactivity is, how it works, why it's important, and how to design good software and websites that are truly interactive. Crawford's colloquial, conversational style makes it easy to grasp the fundamentals and the theoretical underpinnings of interactivity,…

  • The Art of Computer Game Design

    Chris Crawford•BOOK•The art of computer game design•1984

No prominent works on this page.

  • The Art of Computer Game Design

    Chris Crawford•BOOK•The art of computer game design•1984

  • The Art of Interactive Design

    Chris Crawford•BOOK•The art of interactive design•2002

    An understanding of what makes things interactive is key to the successful creation of websites, computer games, and software. In The Art of Interactive Design, Chris Crawford explains what interactivity is, how it works, why it's important, and how to design good software and websites that are truly interactive. Crawford's colloquial, conversational style makes it easy to grasp the fundamentals and the theoretical underpinnings of interactivity,…

  • Chapter 11. Assumptions underlying the Erasmatron storytelling system

    Chris Crawford•CHAPTER•Narrative Intelligence (Advances…•2003

  • Complexity in sign languages

    Evie Malaia, Joshua D Borneman et al.•ARTICLE•Linguistics Vanguard•2023

    Sign languages are human communication systems that are equivalent to spoken language in their capacity for information transfer, but which use a dynamic visual signal for communication. Thus, linguistic metrics of complexity, which are typically developed for linear, symbolic linguistic representation (such as written forms of spoken languages) do not translate easily into sign language analysis. A comparison of physical signal metrics, on the o…

  • Engaging students of color in physiological computing with insights from eye-tracking

    Feiya Luo, Ruohan Liu et al.•ARTICLE•Journal of Research on Technology…•2025

    Computing involving physiological data such as heart rate and electrodermal activity has been used as a way to enrich K-12 students’ computing learning experiences. This study explored a novel way to engage elementary students of color as “developers” through a series of physiological computing lessons during a summer learning program. Learners used real-time physiological data (i.e. muscle energy) as computer inputs to build computer programs. T…

  • Physiological Computing for All

    Open Access•Chris Crawford, Chris S Crawford•ARTICLE•interactions•2025

    Community + Culture features practitioner perspectives on designing technologies for and with communities. We highlight compelling projects and provocative points of view that speak to both community technology practice and the interaction design field as a whole. --- Sheena Erete, Editor

  • Promoting elementary students’ computer science conceptual knowledge and coding performance

    Feiya Luo, Jihane Amayou et al.•ARTICLE•Journal of Research on Technology…•2026

    This mixed-methods study reported how teaching core CS concepts through coordinated unplugged and plugged activities improved elementary students’ coding performances. Through collaborative design with elementary teachers, we developed 14 activities focusing on data, conditional logic, and variables and implemented them with 13 fourth- and fifth-grade students in Spring 2025. Using a convergent mixed methods approach, we analyzed students’ pre-, …

Computer Science (6 works) · Human–computer interaction (4 works) · Art (2 works) · Digital Games and Media (2 works) · Multimedia (2 works) · Psychology (2 works) · Teaching and Learning Programming (2 works) · Advanced Software Engineering Methodologies (1 work) · American Sign Language (1 work) · Artificial Intelligence (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae