Engaging students of color in physiological computing with insights from eye-tracking
Bibliographic Data
| ID | 21743906 |
|---|---|
| Authors | Feiya Luo (0000-0002-3037-085X, University of Alabama, corresponding author), Ruohan Liu (0000-0001-7668-6756, University of Virginia), Fatema Nasrin (0000-0001-9204-9968, University of Alabama), Idowu David Awoyemi (0009-0001-3112-7712, University of Alabama), Chris Crawford (0000-0003-3127-308X, University of Alabama), Wenchao Ma (0000-0002-6763-0707, University of Alabama) |
| Year | 2025 |
| Volume | 57 |
| Issue | 6 |
| Pages | 1205-1229 |
| Publication date | 2025-11-02 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Journal of Research on Technology in Education (JOURNAL) |
| Journal identifiers | ISSN: 1539-1523 • E-ISSN: 1945-0818 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/15391523.2024.2381226 |
| OpenAlex | W4400877905 |
| Language | EN |
| References cited | 57 |
Computing involving physiological data such as heart rate and electrodermal activity has been used as a way to enrich K-12 students’ computing learning experiences. This study explored a novel way to engage elementary students of color as “developers” through a series of physiological computing lessons during a summer learning program. Learners used real-time physiological data (i.e. muscle energy) as computer inputs to build computer programs. The study used an explanatory mixed method by combining multi-dimensional eye-tracking metrics data with qualitative investigation to reveal the visual attention of students with different programming proficiency levels. The regression analysis revealed three statistically significant predictors of students’ programming performances. Subsequent qualitative case studies provided additional insights into students’ problem-solving processes. Interpretations and caveats are presented and discussed
Computer vision · Eye tracking · Human–computer interaction · Mathematics education · Multimedia · Pedagogy · Computer Science · Gaze Tracking and Assistive Technology · Online Learning and Analytics · Psychology · Teaching and Learning Programming
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| Citation velocity | historical |
|---|---|
| Highly cited | No |