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Hillary Pennell

Biographic Data

ID6481699
NAMEHillary Pennell
GIVEN NAMESHillary
FAMILY NAMEPennell
SIGNATUREPENNELL H
AFFILIATIONSUniversity of Missouri
ORCID0000-0002-8015-7651
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS16
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2022
H-INDEX2
  • Parent–child communication about gender and race through the films Black Panther and Wonder Woman

    Elizabeth Behm-Morawitz, Tim Luisi et al.•ARTICLE•Psychology of Popular Media•2022

  • The effects of virtual racial embodiment in a gaming app on reducing prejudice

    Elizabeth Behm-Morawitz, Hillary Pennell et al.•ARTICLE•Communication Monographs•2016•Cited by: 6•References: 12

    This research experimentally examined the effectiveness of the use of virtual racial embodiment in a digital gaming application for reducing bias against a non-dominant group. The findings of this study advance theory and have practical implications for the design of immersive diversity initiatives. We tested avatar creation and the gaming app as a new modality for stimulating perspective-taking. In addition, we explored how sex and race intersec…

  • The Empowering (Super) Heroine? The Effects of Sexualized Female Characters in Superhero Films on Women

    Open Access•Hillary Pennell, Elizabeth Behm-Morawitz•ARTICLE•Sex Roles•2015•Cited by: 10•References: 4

  • The Empowering (Super) Heroine? The Effects of Sexualized Female Characters in Superhero Films on Women

    Open Access•Hillary Pennell, Elizabeth Behm-Morawitz•ARTICLE•Sex Roles•2015•Cited by: 10•References: 4

  • The effects of virtual racial embodiment in a gaming app on reducing prejudice

    Elizabeth Behm-Morawitz, Hillary Pennell et al.•ARTICLE•Communication Monographs•2016•Cited by: 6•References: 12

    This research experimentally examined the effectiveness of the use of virtual racial embodiment in a digital gaming application for reducing bias against a non-dominant group. The findings of this study advance theory and have practical implications for the design of immersive diversity initiatives. We tested avatar creation and the gaming app as a new modality for stimulating perspective-taking. In addition, we explored how sex and race intersec…

  • The Empowering (Super) Heroine? The Effects of Sexualized Female Characters in Superhero Films on Women

    Open Access•Hillary Pennell, Elizabeth Behm-Morawitz•ARTICLE•Sex Roles•2015•Cited by: 10•References: 4

  • The effects of virtual racial embodiment in a gaming app on reducing prejudice

    Elizabeth Behm-Morawitz, Hillary Pennell et al.•ARTICLE•Communication Monographs•2016•Cited by: 6•References: 12

    This research experimentally examined the effectiveness of the use of virtual racial embodiment in a digital gaming application for reducing bias against a non-dominant group. The findings of this study advance theory and have practical implications for the design of immersive diversity initiatives. We tested avatar creation and the gaming app as a new modality for stimulating perspective-taking. In addition, we explored how sex and race intersec…

  • Parent–child communication about gender and race through the films Black Panther and Wonder Woman

    Elizabeth Behm-Morawitz, Tim Luisi et al.•ARTICLE•Psychology of Popular Media•2022

Gender Studies (3 works) · Psychology (3 works) · Social Psychology (3 works) · Sociology (3 works) · Gender Roles and Identity Studies (2 works) · Gender Studies (2 works) · Social Psychology (2 works) · Avatar (1 work) · Child Development and Digital Technology (1 work) · Competence (human resources (1 work)

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