Hillary Pennell
Biographic Data
| ID | 6481699 |
|---|---|
| NAME | Hillary Pennell |
| GIVEN NAMES | Hillary |
| FAMILY NAME | Pennell |
| SIGNATURE | PENNELL H |
| AFFILIATIONS | University of Missouri |
| ORCID | 0000-0002-8015-7651 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 16 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 2 |
Parent–child communication about gender and race through the films Black Panther and Wonder Woman
The effects of virtual racial embodiment in a gaming app on reducing prejudice
This research experimentally examined the effectiveness of the use of virtual racial embodiment in a digital gaming application for reducing bias against a non-dominant group. The findings of this study advance theory and have practical implications for the design of immersive diversity initiatives. We tested avatar creation and the gaming app as a new modality for stimulating perspective-taking. In addition, we explored how sex and race intersec…
The Empowering (Super) Heroine? The Effects of Sexualized Female Characters in Superhero Films on Women
The Empowering (Super) Heroine? The Effects of Sexualized Female Characters in Superhero Films on Women
The effects of virtual racial embodiment in a gaming app on reducing prejudice
This research experimentally examined the effectiveness of the use of virtual racial embodiment in a digital gaming application for reducing bias against a non-dominant group. The findings of this study advance theory and have practical implications for the design of immersive diversity initiatives. We tested avatar creation and the gaming app as a new modality for stimulating perspective-taking. In addition, we explored how sex and race intersec…
The Empowering (Super) Heroine? The Effects of Sexualized Female Characters in Superhero Films on Women
The effects of virtual racial embodiment in a gaming app on reducing prejudice
This research experimentally examined the effectiveness of the use of virtual racial embodiment in a digital gaming application for reducing bias against a non-dominant group. The findings of this study advance theory and have practical implications for the design of immersive diversity initiatives. We tested avatar creation and the gaming app as a new modality for stimulating perspective-taking. In addition, we explored how sex and race intersec…
Parent–child communication about gender and race through the films Black Panther and Wonder Woman
Gender Studies (3 works) · Psychology (3 works) · Social Psychology (3 works) · Sociology (3 works) · Gender Roles and Identity Studies (2 works) · Gender Studies (2 works) · Social Psychology (2 works) · Avatar (1 work) · Child Development and Digital Technology (1 work) · Competence (human resources (1 work)