Jinghui Hou
Biographic Data
| ID | 6502323 |
|---|---|
| NAME | Jinghui Hou |
| GIVEN NAMES | Jinghui |
| FAMILY NAME | Hou |
| SIGNATURE | HOU J |
| AFFILIATIONS | University of Houston |
| ORCID | 0000-0003-0151-230X |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 10 |
| WORKS AS AUTHOR | 7 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2011 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 2 |
Impacts of normative and hedonic motivations on continuous knowledge contribution in virtual community
Purpose This paper aims to explore the effects of normative and hedonic motivations on continuous knowledge contribution, and how past contribution experience moderates the effects of the motivations on continuous knowledge contribution. Design/methodology/approach Based on goal-framing theory, the present study proposes a comprehensive theoretical model by integrating normative and hedonic motivations, past contribution experience and continuous…
Perceptions, motivators and barriers of using city management applications among citizens
Purpose The purpose of this paper is to understand citizens' perceptions of smartphone-based city management apps and to identify facilitators and barriers that influence app adoption and use. An aim is to identify how current technology adoption theories might be expanded and enriched for studying citizen adoption of city apps in the US. Design/methodology/approach This paper presents a qualitative exploratory case study of citizen perceptions o…
Understanding citizens' communication channel preferences during natural disasters
Continuous content contribution in virtual community
Revisit the drivers and barriers to e-governance in the mobile age
This article presents an explorative case study to understand the drivers and barriers that influence the adoption of smartphone-based city management apps as e-governance tools in U.S. cities. Using interviews with government officials and citizen focus groups in a southeastern city, we systematically examine the facilitators and barriers from the perspectives of the government and citizens. Our findings suggest that the city management app syst…
Can Interface Cues Nudge Modeling of Food Consumption? Experiments on a Food-Ordering Website
Following the nudging perspective, this research investigates how technology interface could cue heuristics that influence decisions. A field study showed that interface cues on a food-ordering website signaling the amount of food other users consume could trigger an anchoring heuristic and induce individuals to model that amount when deciding their own consumption volume. A laboratory experiment further showed that the anchoring cue tends to ind…
Uses and gratifications of social games
This study applied a uses and gratifications approach to investigate social games — the game applications integrated in social networking platforms. Users’ expected social gratifications and game gratifications from playing social games were examined. The investigation focused on three dimensions of game play: frequency, duration, and engagement of game activities. A hierarchical regression analysis found that social interaction and diversion are…
Revisit the drivers and barriers to e-governance in the mobile age
This article presents an explorative case study to understand the drivers and barriers that influence the adoption of smartphone-based city management apps as e-governance tools in U.S. cities. Using interviews with government officials and citizen focus groups in a southeastern city, we systematically examine the facilitators and barriers from the perspectives of the government and citizens. Our findings suggest that the city management app syst…
Can Interface Cues Nudge Modeling of Food Consumption? Experiments on a Food-Ordering Website
Following the nudging perspective, this research investigates how technology interface could cue heuristics that influence decisions. A field study showed that interface cues on a food-ordering website signaling the amount of food other users consume could trigger an anchoring heuristic and induce individuals to model that amount when deciding their own consumption volume. A laboratory experiment further showed that the anchoring cue tends to ind…
Uses and gratifications of social games
This study applied a uses and gratifications approach to investigate social games — the game applications integrated in social networking platforms. Users’ expected social gratifications and game gratifications from playing social games were examined. The investigation focused on three dimensions of game play: frequency, duration, and engagement of game activities. A hierarchical regression analysis found that social interaction and diversion are…
Can Interface Cues Nudge Modeling of Food Consumption? Experiments on a Food-Ordering Website
Following the nudging perspective, this research investigates how technology interface could cue heuristics that influence decisions. A field study showed that interface cues on a food-ordering website signaling the amount of food other users consume could trigger an anchoring heuristic and induce individuals to model that amount when deciding their own consumption volume. A laboratory experiment further showed that the anchoring cue tends to ind…
Revisit the drivers and barriers to e-governance in the mobile age
This article presents an explorative case study to understand the drivers and barriers that influence the adoption of smartphone-based city management apps as e-governance tools in U.S. cities. Using interviews with government officials and citizen focus groups in a southeastern city, we systematically examine the facilitators and barriers from the perspectives of the government and citizens. Our findings suggest that the city management app syst…
Understanding citizens' communication channel preferences during natural disasters
Continuous content contribution in virtual community
Perceptions, motivators and barriers of using city management applications among citizens
Purpose The purpose of this paper is to understand citizens' perceptions of smartphone-based city management apps and to identify facilitators and barriers that influence app adoption and use. An aim is to identify how current technology adoption theories might be expanded and enriched for studying citizen adoption of city apps in the US. Design/methodology/approach This paper presents a qualitative exploratory case study of citizen perceptions o…
Impacts of normative and hedonic motivations on continuous knowledge contribution in virtual community
Purpose This paper aims to explore the effects of normative and hedonic motivations on continuous knowledge contribution, and how past contribution experience moderates the effects of the motivations on continuous knowledge contribution. Design/methodology/approach Based on goal-framing theory, the present study proposes a comprehensive theoretical model by integrating normative and hedonic motivations, past contribution experience and continuous…
Computer Science (7 works) · Psychology (6 works) · Social Psychology (4 works) · Business (3 works) · Digital Marketing and Social Media (3 works) · Knowledge management (3 works) · Sociology (3 works) · World Wide Web (3 works) · Cognition (2 works) · Cognitive psychology (2 works)