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Andrea Cantieni

Biographic Data

ID6508739
NAMEAndrea Cantieni
GIVEN NAMESAndrea
FAMILY NAMECantieni
SIGNATURECANTIENI A
AFFILIATIONSUniversity of Zurich
ORCID0000-0003-2626-4488
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS2
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2021
H-INDEX1
  • Examining the relationship between internship experiences, teaching enthusiasm, and teacher self-efficacy when using a mobile portfolio app

    Open Access•Konstantinos Michos, Andrea Cantieni et al.•ARTICLE•Teaching and Teacher Education•2021•Cited by: 2•References: 7

    Teaching internships constitute a core part of teacher education. However, it is unclear how internship experiences can be enhanced with digital technologies to foster teacher professional development. In two experimental studies, we examined the relationship between internship experiences, the development of teaching enthusiasm and teacher self-efficacy when using a mobile portfolio app during teaching internships. Results show a positive effect…

  • Pacing in Serious Games

    Open Access•Dominik Petko, Regina Schmid et al.•ARTICLE•Simulation & Gaming•2020

    Background. To determine the optimal speed of computer-paced serious games, the interplay of cognitive load variables and game engagement variables can serve as combined criteria. Intervention. In order to test the effects of higher or lower game speeds on different types of cognitive load and engagement, the FRESH FOOD RUNNER game was developed, which teaches the harvest seasons of different fruits and vegetables. Method. In this study, N=58 6 t…

  • Was beeinflusst die Einstellungen von Schülerinnen und Schülern zum Lernen mit digitalen Medien? Eine Analyse der Befragungen von Pisa 2012 in der Schweiz

    Open Access•Dominik Petko, Andrea Cantieni et al.•ARTICLE•Swiss Journal of Educational…•2018

    Schülerinnen und Schüler sollen digitale Technologien in der Schule nicht nur als Lernwerkzeug kennenlernen, sondern idealerweise auch positive Einstellungen dazu entwickeln. In welchem Ausmass Schule hierzu tatsächlich einen Beitrag leistet, wird anhand der Schweizer Teilstichprobe der Schülerinnen- und Schülerbefragungen von PISA-Studie 2012 geprüft. Die Mehrebenenanalysen zeigen, dass insbesondere die häusliche Nutzung digitaler Medien für sch…

  • Examining the relationship between internship experiences, teaching enthusiasm, and teacher self-efficacy when using a mobile portfolio app

    Open Access•Konstantinos Michos, Andrea Cantieni et al.•ARTICLE•Teaching and Teacher Education•2021•Cited by: 2•References: 7

    Teaching internships constitute a core part of teacher education. However, it is unclear how internship experiences can be enhanced with digital technologies to foster teacher professional development. In two experimental studies, we examined the relationship between internship experiences, the development of teaching enthusiasm and teacher self-efficacy when using a mobile portfolio app during teaching internships. Results show a positive effect…

  • Was beeinflusst die Einstellungen von Schülerinnen und Schülern zum Lernen mit digitalen Medien? Eine Analyse der Befragungen von Pisa 2012 in der Schweiz

    Open Access•Dominik Petko, Andrea Cantieni et al.•ARTICLE•Swiss Journal of Educational…•2018

    Schülerinnen und Schüler sollen digitale Technologien in der Schule nicht nur als Lernwerkzeug kennenlernen, sondern idealerweise auch positive Einstellungen dazu entwickeln. In welchem Ausmass Schule hierzu tatsächlich einen Beitrag leistet, wird anhand der Schweizer Teilstichprobe der Schülerinnen- und Schülerbefragungen von PISA-Studie 2012 geprüft. Die Mehrebenenanalysen zeigen, dass insbesondere die häusliche Nutzung digitaler Medien für sch…

  • Pacing in Serious Games

    Open Access•Dominik Petko, Regina Schmid et al.•ARTICLE•Simulation & Gaming•2020

    Background. To determine the optimal speed of computer-paced serious games, the interplay of cognitive load variables and game engagement variables can serve as combined criteria. Intervention. In order to test the effects of higher or lower game speeds on different types of cognitive load and engagement, the FRESH FOOD RUNNER game was developed, which teaches the harvest seasons of different fruits and vegetables. Method. In this study, N=58 6 t…

  • Examining the relationship between internship experiences, teaching enthusiasm, and teacher self-efficacy when using a mobile portfolio app

    Open Access•Konstantinos Michos, Andrea Cantieni et al.•ARTICLE•Teaching and Teacher Education•2021•Cited by: 2•References: 7

    Teaching internships constitute a core part of teacher education. However, it is unclear how internship experiences can be enhanced with digital technologies to foster teacher professional development. In two experimental studies, we examined the relationship between internship experiences, the development of teaching enthusiasm and teacher self-efficacy when using a mobile portfolio app during teaching internships. Results show a positive effect…

Computer Science (2 works) · Psychology (2 works) · Social Psychology (2 works) · Art (1 work) · Child Development and Digital Technology (1 work) · Cognition (1 work) · Cognitive Load (1 work) · Cognitive psychology (1 work) · Creativity in Education and Neuroscience (1 work) · Education and Technology Integration (1 work)

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