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Pacing in Serious Games

Exploring the Effects of Presentation Speed on Cognitive Load, Engagement and Learning Gains

Bibliographic Data

ID21629973
AuthorsDominik Petko (0000-0003-1569-1302, University of Zurich, corresponding author), Regina Schmid (0000-0001-6001-2060, Schwyz University of Teacher Education), Andrea Cantieni (0000-0003-2626-4488, Schwyz University of Teacher Education)
Year2020
Volume51
Issue2
Pages258-279
Publication date2020-04-01
Open AccessYes
TypeARTICLE
VenueSimulation & Gaming (JOURNAL)
Journal identifiersISSN: 1046-8781 • E-ISSN: 1552-826X
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/1046878120902502
OpenAlexW3005788922
LanguageEN
Citations received5
References cited48

Background. To determine the optimal speed of computer-paced serious games, the interplay of cognitive load variables and game engagement variables can serve as combined criteria. Intervention. In order to test the effects of higher or lower game speeds on different types of cognitive load and engagement, the FRESH FOOD RUNNER game was developed, which teaches the harvest seasons of different fruits and vegetables. Method. In this study, N=58 6 th grade primary school students are randomly assigned to play the serious game FRESH FOOD RUNNER at different speeds. Pre-and post-tests are used to assess learning gains, in combination with rating scales for different types of cognitive load and game engagement. Results. Results show that highest learning gains and lowest levels of extraneous cognitive load are prevalent at medium speed settings, which are neither too fast nor too slow. A similar pattern is apparent for student ratings of game engagement. Discussion and Conclusion. In consequence, learning gains, cognitive load and engagement variables can be regarded as suitable criteria to determine the optimal speed of serious games

Cognition · Cognitive Load · Cognitive psychology · Game play · Multimedia · Computer Science · Creativity in Education and Neuroscience · Educational Games and Gamification · Psychology · Social Psychology · Visual and Cognitive Learning Processes

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Citations per year0.83
Citation span2020 - 2026 (7)
Highly citedNo

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