The effect of digital game-based group dynamic assessment on L2 pragmatic competence
Bibliographic Data
| ID | 21632627 |
|---|---|
| Authors | Saba Bashiri (0000-0002-7986-1115, Razi University), Saman Ebadi (0000-0001-8623-7751, Razi University, corresponding author) |
| Year | 2025 |
| Volume | 33 |
| Issue | 4 |
| Pages | 2939-2953 |
| Publication date | 2025-04-21 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Interactive Learning Environments (JOURNAL) |
| Journal identifiers | ISSN: 1049-4820 • E-ISSN: 1744-5191 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/10494820.2024.2428355 |
| OpenAlex | W4404485385 |
| Language | EN |
| Citations received | 2 |
| References cited | 63 |
This study explored EFL learners’ pragmatic competence and their perceptions following game-based group dynamic assessment (GDA). Sixty upper-intermediate learners were randomly assigned to experimental and control groups. All groups were instructed via a digital game called Trace Effects. The experimental groups participated in a cumulative GDA course by receiving mediation from the instructor, whereas the control group lacked synchronous feedback. In addition to identifying a typology of mediational moves for the experimental group using microgenetic analysis, ANCOVA was conducted to find possible differences between the control and experimental groups. The results showed that the experimental group improved their pragmalinguistic and sociopragmatic competencies, indicating their microgenetic development. Additionally, the experimental group’s attitudes on this experience were explored using follow-up interviews. Some themes emerged from the qualitative data analysis, including the perceived merits and demerits of the game-based GDA experience. The study’s findings may provide instructors and teacher educators with pedagogical insights. In particular, teacher education programs can provide instructors with the skills to incorporate game-based language learning, DA, and programs on implementing mediational moves in DA and GDA
Educational game · Group dynamic · Human–computer interaction · Knowledge management · Mathematics education · Multimedia · Computer Science · Educational and Psychological Assessments · Educational Methods and Teacher Development · EFL/ESL Teaching and Learning · Psychology · Social Psychology
Qualitative Research in Applied Linguistics
Second Language Research
Dynamic Assessment
Dynamic assessment of L2 development
Mediation
Understanding Cognitive Load in Digital and Online Learning
The Influence of Game-Enhanced Communication on EFL Learners’ Pragmatic Competence in Compliment Responses
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The Contribution of Vygotsky’s Sociocultural Theory in Mediating L2 Knowledge Co-Construction
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Digital Language Learning (DLL)
Pacing in Serious Games
Digital game-based L2 learning outcomes for primary through high-school students
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Digital Game‐Based Learning of Formulaic Expressions in Second Language Chinese
Variation Patterns in Interlanguage Pragmatics
Effects of Group Dynamic Assessment on L2 Chinese learners’ literacy development
An Integrated Approach to Pragmatic Competence
Variables associated with achievement in higher education
Technology and L2 Pragmatics Learning
Considerations in assessing pragmatic appropriateness in spoken language
Sociocultural theory and concept-based language instruction
Do Language Learners Recognize Pragmatic Violations? Pragmatic versus Grammatical Awareness in Instructed L2 Learning
Group Dynamic Assessment
Explicit intervention for Spanish pragmatic development during short‐term study abroad
Intra-lingual pragmatic variation in Mexico City and San José, Costa Rica
Cross-Cultural Pragmatic Failure
Novel 3D Contextual Interactive Games on a Gamified Virtual Environment Support Cultural Learning Through Collaboration Among Intercultural Students
Level of directness and the use of please in requests in English by native speakers of Arabic and Hebrew
The Effect of L2 Proficiency and Study-Abroad Experience on Pragmatic Comprehension
| Unique citing works | 2 |
|---|---|
| Citations per year | 2 |
| Citation span | 2025 - 2026 (2) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 2 |