Saman Ebadi
Biographic Data
| ID | 3076426 |
|---|---|
| NAME | Saman Ebadi |
| GIVEN NAMES | Saman |
| FAMILY NAME | Ebadi |
| SIGNATURE | EBADI S |
| AFFILIATIONS | Razi University |
| ORCID | 0000-0001-8623-7751 |
| VERIFIED | Yes |
| TOTAL WORKS | 14 |
| TOTAL CITATIONS | 4 |
| AUTHOR COUNT | 14 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Exploring positive psychology in robot-assisted language learning
This systematic review explores the intersection of positive psychology and robot-assisted language learning (RALL), focusing on how affective factors contribute to language learning and learner well-being. Unlike previous reviews, this study systematically maps RALL research onto the PERMA framework (Positive Emotion, Engagement, Relationships, Meaning, and Accomplishment), offering a novel psychological perspective. Using the Preferred Reportin…
Investigating the effects of AI-assisted teacher instruction on online IELTS writing
This study investigated the potential of AI-assisted teachers using an AI Copilot to improve IELTS writing task 2 instruction in online learning environments. Following a mixed-methods design and using an AI Copilot, the study examined students’ writing performance and the quality of teacher instruction informed by AI and personalized feedback in an IELTS writing course focusing on Task 2. The study quantified score improvements and revealed how …
The effect of digital game-based group dynamic assessment on L2 pragmatic competence
This study explored EFL learners’ pragmatic competence and their perceptions following game-based group dynamic assessment (GDA). Sixty upper-intermediate learners were randomly assigned to experimental and control groups. All groups were instructed via a digital game called Trace Effects. The experimental groups participated in a cumulative GDA course by receiving mediation from the instructor, whereas the control group lacked synchronous feedba…
Exploring the Impact of Generative AI on Peer Review
This study investigates the perspectives of 12 journal reviewers from diverse academic disciplines on using large language models (LLMs) in the peer review process. We identified key themes regarding integrating LLMs through qualitative data analysis of verbatim responses to an open-ended questionnaire. Reviewers noted that LLMs can automate tasks such as preliminary screening, plagiarism detection, and language verification, thereby reducing wor…
Exploring the impact of AI-powered speaking tasks on EFL learners' speaking performance and anxiety
This Mixed methods study explored the effectiveness of artificial intelligence (AI) interactive speaking tasks in fostering English as a foreign language (EFL) learners' speaking performance and mitigating speaking anxiety through activity theory. Participants, including sixty-four Iranian EFL students, were randomly assigned to the experimental and control groups. While the control group participated in interactive speaking tasks in regular clas…
Examining the roles of social presence and human-likeness on Iranian EFL learners’ motivation using artificial intelligence technology
Artificial Intelligence (AI) technology in the educational context, particularly chatbotics, has made significant changes in learning English. This mixed-methods study is intended to explore university students’ attitudes toward the potential role of artificial intelligence (AI)-assisted mobile applications. Meanwhile, the role of social presence and human-likeness on learner motivation was examined through a chatbot lens. A total of 256 English …
EFL teachers’ engagement-promoting strategies in online gamification
The effect of language learning engagement on L2 motivation over Instagram
This study investigated the relationship between English language learners` Instagram engagement and second language (L2) motivation. It also aimed to determine engagement types (behavioral, cognitive, and affective engagement) as predictors of L2 motivation. Through stratified sampling, we recruited 102 Iranian users engaged in learning English via the Instagram platform as an informal learning context. The participants were Persian native speak…
AI-generated storytelling for socially just EFL pedagogy
Shut-up Toys for Second Language Learners
Exploring EFL learners’ perspectives on using Kahoot as a game-based student response system
Student response systems (SRS) have been used to provide teachers with immediate feedback on learners’ performance to understand their weaknesses and strengths. This exploratory study is aimed at focusing on both distractive and facilitative aspects of using SRS in English as a foreign language (EFL) classes to assess learners’ understanding of grammar lessons. Eighty university students majored in English language and literature attended a gramm…
A Native Video Gamer's Journey Toward Multi-literacy Development
The continuous growth of production and the development of new video games have influenced many aspects of human lives, particularly the young generation. While video games may tap on the entertainment side, primarily aiming to entertain players, they may profoundly impact multi-literacy development. This qualitative study utilizes narrative inquiry, which involves collecting the data from the experiences of a teenager―a native video gamer―who ha…
Exploring Arguments Presented in Predatory Journals Using Toulmin’s Model of Argumentation
Developing an Iranian ELT Context-Specific Grit Instrument
Developing an Iranian ELT Context-Specific Grit Instrument
A Native Video Gamer's Journey Toward Multi-literacy Development
The continuous growth of production and the development of new video games have influenced many aspects of human lives, particularly the young generation. While video games may tap on the entertainment side, primarily aiming to entertain players, they may profoundly impact multi-literacy development. This qualitative study utilizes narrative inquiry, which involves collecting the data from the experiences of a teenager―a native video gamer―who ha…
Developing an Iranian ELT Context-Specific Grit Instrument
Exploring Arguments Presented in Predatory Journals Using Toulmin’s Model of Argumentation
A Native Video Gamer's Journey Toward Multi-literacy Development
The continuous growth of production and the development of new video games have influenced many aspects of human lives, particularly the young generation. While video games may tap on the entertainment side, primarily aiming to entertain players, they may profoundly impact multi-literacy development. This qualitative study utilizes narrative inquiry, which involves collecting the data from the experiences of a teenager―a native video gamer―who ha…
Exploring EFL learners’ perspectives on using Kahoot as a game-based student response system
Student response systems (SRS) have been used to provide teachers with immediate feedback on learners’ performance to understand their weaknesses and strengths. This exploratory study is aimed at focusing on both distractive and facilitative aspects of using SRS in English as a foreign language (EFL) classes to assess learners’ understanding of grammar lessons. Eighty university students majored in English language and literature attended a gramm…
Examining the roles of social presence and human-likeness on Iranian EFL learners’ motivation using artificial intelligence technology
Artificial Intelligence (AI) technology in the educational context, particularly chatbotics, has made significant changes in learning English. This mixed-methods study is intended to explore university students’ attitudes toward the potential role of artificial intelligence (AI)-assisted mobile applications. Meanwhile, the role of social presence and human-likeness on learner motivation was examined through a chatbot lens. A total of 256 English …
EFL teachers’ engagement-promoting strategies in online gamification
The effect of language learning engagement on L2 motivation over Instagram
This study investigated the relationship between English language learners` Instagram engagement and second language (L2) motivation. It also aimed to determine engagement types (behavioral, cognitive, and affective engagement) as predictors of L2 motivation. Through stratified sampling, we recruited 102 Iranian users engaged in learning English via the Instagram platform as an informal learning context. The participants were Persian native speak…
AI-generated storytelling for socially just EFL pedagogy
Shut-up Toys for Second Language Learners
Investigating the effects of AI-assisted teacher instruction on online IELTS writing
This study investigated the potential of AI-assisted teachers using an AI Copilot to improve IELTS writing task 2 instruction in online learning environments. Following a mixed-methods design and using an AI Copilot, the study examined students’ writing performance and the quality of teacher instruction informed by AI and personalized feedback in an IELTS writing course focusing on Task 2. The study quantified score improvements and revealed how …
The effect of digital game-based group dynamic assessment on L2 pragmatic competence
This study explored EFL learners’ pragmatic competence and their perceptions following game-based group dynamic assessment (GDA). Sixty upper-intermediate learners were randomly assigned to experimental and control groups. All groups were instructed via a digital game called Trace Effects. The experimental groups participated in a cumulative GDA course by receiving mediation from the instructor, whereas the control group lacked synchronous feedba…
Exploring the Impact of Generative AI on Peer Review
This study investigates the perspectives of 12 journal reviewers from diverse academic disciplines on using large language models (LLMs) in the peer review process. We identified key themes regarding integrating LLMs through qualitative data analysis of verbatim responses to an open-ended questionnaire. Reviewers noted that LLMs can automate tasks such as preliminary screening, plagiarism detection, and language verification, thereby reducing wor…
Exploring the impact of AI-powered speaking tasks on EFL learners' speaking performance and anxiety
This Mixed methods study explored the effectiveness of artificial intelligence (AI) interactive speaking tasks in fostering English as a foreign language (EFL) learners' speaking performance and mitigating speaking anxiety through activity theory. Participants, including sixty-four Iranian EFL students, were randomly assigned to the experimental and control groups. While the control group participated in interactive speaking tasks in regular clas…
Exploring positive psychology in robot-assisted language learning
This systematic review explores the intersection of positive psychology and robot-assisted language learning (RALL), focusing on how affective factors contribute to language learning and learner well-being. Unlike previous reviews, this study systematically maps RALL research onto the PERMA framework (Positive Emotion, Engagement, Relationships, Meaning, and Accomplishment), offering a novel psychological perspective. Using the Preferred Reportin…
Psychology (13 works) · Computer Science (9 works) · Mathematics education (7 works) · Social Psychology (6 works) · Linguistics (4 works) · Pedagogy (4 works) · AI in Service Interactions (3 works) · EFL/ESL Teaching and Learning (3 works) · Online Learning and Analytics (3 works) · Child Development and Digital Technology (2 works)