Keunjae Kim
Biographic Data
| ID | 6511399 |
|---|---|
| NAME | Keunjae Kim |
| GIVEN NAMES | Keunjae |
| FAMILY NAME | Kim |
| SIGNATURE | KIM K |
| AFFILIATIONS | Indiana University Bloomington |
| ORCID | 0000-0003-1090-2502 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Computational thinking through embodied learning
This study explores the impact of embodied learning activities, implemented in both mixed-reality and unplugged contexts, along with robot programming, on early elementary students' computational thinking (CT) knowledge, competence, and attitudes. A total of 67 first-grade students from a rural elementary school participated in the quasi-experimental study, which compared how these different modes of embodied learning influenced CT skill acquisit…
A systematic review of the evaluation in K-12 artificial intelligence education from 2013 to 2022
Unveiling teacher identity development
Embodied learning for computational thinking in early primary education
This study examined how embodied learning experiences support students to grasp abstract CT concepts in early primary education. Forty-seven students were recruited from first- and second-grade classrooms. They had five embodied activities that simulated robot programming tasks requiring students to (1) figure out a route from a starting point to a destination, (2) convert the spatial information into codes, and (3) perform spatial movements acco…
No prominent works on this page.
Embodied learning for computational thinking in early primary education
This study examined how embodied learning experiences support students to grasp abstract CT concepts in early primary education. Forty-seven students were recruited from first- and second-grade classrooms. They had five embodied activities that simulated robot programming tasks requiring students to (1) figure out a route from a starting point to a destination, (2) convert the spatial information into codes, and (3) perform spatial movements acco…
Computational thinking through embodied learning
This study explores the impact of embodied learning activities, implemented in both mixed-reality and unplugged contexts, along with robot programming, on early elementary students' computational thinking (CT) knowledge, competence, and attitudes. A total of 67 first-grade students from a rural elementary school participated in the quasi-experimental study, which compared how these different modes of embodied learning influenced CT skill acquisit…
A systematic review of the evaluation in K-12 artificial intelligence education from 2013 to 2022
Unveiling teacher identity development
Artificial Intelligence (3 works) · Computer Science (3 works) · Mathematics education (3 works) · Pedagogy (3 works) · Psychology (3 works) · Computational Thinking (2 works) · Educational Games and Gamification (2 works) · Educational technology (2 works) · Embodied cognition (2 works) · Teaching and Learning Programming (2 works)