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Seung‐Whan Lee

Biographic Data

ID6517826
NAMESeung‐Whan Lee
GIVEN NAMESSeung‐Whan
FAMILY NAMELee
SIGNATURELEE S W
AFFILIATIONSIndiana University
ORCID0000-0002-2662-5952
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS5
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2005
LATEST PUBLICATION YEAR2007
H-INDEX2
  • Not Just Fun and Games

    Elena Bertozzi, Seung‐Whan Lee•ARTICLE•Women s Studies in Communication•2007•Cited by: 3•References: 4

    Data about analog and digital play behaviors were collected. Results show that there are significant gender differences in types of play, attitudes towards play, and technological self-efficacy in the study population. Those who play with digital technology feel more empowered in relation to digital technology than those who do not. Encouraging digital gameplay in females might increase self-efficacy towards technology and help address the curren…

  • Arenas of innovation

    Open Access•Harmeet Sawhney, Seungwhan Lee et al.•ARTICLE•Media Culture & Society•2005•Cited by: 2•References: 12

    The entrenched institutions have repeatedly failed to understand the ‘new configurational potentiality’ of a new communication technology that enables new social and organizational configurations. While the potential for radical innovation made possible by a new communication technology remains below the corporate radar, it is often experimentation by fringe groups outside the established institutional framework that facilitates its realization. …

  • Not Just Fun and Games

    Elena Bertozzi, Seung‐Whan Lee•ARTICLE•Women s Studies in Communication•2007•Cited by: 3•References: 4

    Data about analog and digital play behaviors were collected. Results show that there are significant gender differences in types of play, attitudes towards play, and technological self-efficacy in the study population. Those who play with digital technology feel more empowered in relation to digital technology than those who do not. Encouraging digital gameplay in females might increase self-efficacy towards technology and help address the curren…

  • Arenas of innovation

    Open Access•Harmeet Sawhney, Seungwhan Lee et al.•ARTICLE•Media Culture & Society•2005•Cited by: 2•References: 12

    The entrenched institutions have repeatedly failed to understand the ‘new configurational potentiality’ of a new communication technology that enables new social and organizational configurations. While the potential for radical innovation made possible by a new communication technology remains below the corporate radar, it is often experimentation by fringe groups outside the established institutional framework that facilitates its realization. …

  • Arenas of innovation

    Open Access•Harmeet Sawhney, Seungwhan Lee et al.•ARTICLE•Media Culture & Society•2005•Cited by: 2•References: 12

    The entrenched institutions have repeatedly failed to understand the ‘new configurational potentiality’ of a new communication technology that enables new social and organizational configurations. While the potential for radical innovation made possible by a new communication technology remains below the corporate radar, it is often experimentation by fringe groups outside the established institutional framework that facilitates its realization. …

  • Not Just Fun and Games

    Elena Bertozzi, Seung‐Whan Lee•ARTICLE•Women s Studies in Communication•2007•Cited by: 3•References: 4

    Data about analog and digital play behaviors were collected. Results show that there are significant gender differences in types of play, attitudes towards play, and technological self-efficacy in the study population. Those who play with digital technology feel more empowered in relation to digital technology than those who do not. Encouraging digital gameplay in females might increase self-efficacy towards technology and help address the curren…

Computer Science (2 works) · Sociology (2 works) · Broadcasting (networking (1 work) · Business (1 work) · Child Development and Digital Technology (1 work) · Digital Games and Media (1 work) · Digital Platforms and Economics (1 work) · ICT Impact and Policies (1 work) · Impact of Technology on Adolescents (1 work) · Knowledge management (1 work)

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