Not Just Fun and Games
Digital Play, Gender and Attitudes Towards Technology
Bibliographic Data
| ID | 12098765 |
|---|---|
| Authors | Elena Bertozzi (0000-0002-5286-2978, University of Wisconsin–Whitewater, corresponding author), Seung‐Whan Lee (0000-0002-2662-5952, Indiana University) |
| Year | 2007 |
| Volume | 30 |
| Issue | 2 |
| Pages | 179-204 |
| Publication date | 2007-07-01 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Women s Studies in Communication (JOURNAL) |
| Journal identifiers | ISSN: 0749-1409 • E-ISSN: 2152-999X |
| Publisher | Taylor & Francis (PUBLISHER • GB) |
| DOI | 10.1080/07491409.2007.10162512 |
| OpenAlex | W2086996261 |
| Language | EN |
| Citations received | 4 |
| References cited | 17 |
Data about analog and digital play behaviors were collected. Results show that there are significant gender differences in types of play, attitudes towards play, and technological self-efficacy in the study population. Those who play with digital technology feel more empowered in relation to digital technology than those who do not. Encouraging digital gameplay in females might increase self-efficacy towards technology and help address the current deficit of females in technology-related fields
Multimedia · Population · Relation (database · Sociology · Child Development and Digital Technology · Computer Science · Digital Games and Media · Impact of Technology on Adolescents · Psychology · Social Psychology
From Barbie® to Mortal Kombat
Gender stereotyping in infancy
Predicting the use of web-based information systems
Time Flies When You’re Having Fun
Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 1
Self-Efficacy
Children's Search for Gender Cues
Sex Differences in Video Game Play
New media – new pleasures
What is a Game
Toward a Theory of Intrinsically Motivating Instruction
Homo ludens
An Exploratory Model of Play
| Citations per year | 0.24 |
|---|---|
| Citation span | 2009 - 2024 (16) |
| Highly cited | No |