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Not Just Fun and Games

Digital Play, Gender and Attitudes Towards Technology

Bibliographic Data

ID12098765
AuthorsElena Bertozzi (0000-0002-5286-2978, University of Wisconsin–Whitewater, corresponding author), Seung‐Whan Lee (0000-0002-2662-5952, Indiana University)
Year2007
Volume30
Issue2
Pages179-204
Publication date2007-07-01
Open AccessNo
TypeARTICLE
VenueWomen s Studies in Communication (JOURNAL)
Journal identifiersISSN: 0749-1409 • E-ISSN: 2152-999X
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/07491409.2007.10162512
OpenAlexW2086996261
LanguageEN
Citations received4
References cited17

Data about analog and digital play behaviors were collected. Results show that there are significant gender differences in types of play, attitudes towards play, and technological self-efficacy in the study population. Those who play with digital technology feel more empowered in relation to digital technology than those who do not. Encouraging digital gameplay in females might increase self-efficacy towards technology and help address the current deficit of females in technology-related fields

Multimedia · Population · Relation (database · Sociology · Child Development and Digital Technology · Computer Science · Digital Games and Media · Impact of Technology on Adolescents · Psychology · Social Psychology

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Citations per year0.24
Citation span2009 - 2024 (16)
Highly citedNo

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