Emily Relkin
Biographic Data
| ID | 6528208 |
|---|---|
| NAME | Emily Relkin |
| GIVEN NAMES | Emily |
| FAMILY NAME | Relkin |
| SIGNATURE | RELKIN E |
| AFFILIATIONS | Education Development Center |
| ORCID | 0000-0002-9031-6847 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Evaluating the impact of Work It Out Wombats! on children’s computational thinking and related skills in the United States
Computational thinking (CT) and related skills are important for children’s development and future success. CT can promote problem-solving and social-emotional learning (e.g. task persistence and frustration tolerance). Widely accessible educational media present opportunities for fostering the development of these skills in young children, especially those in historically underserved communities. Researchers conducted an 8-week randomized contro…
Coding Readiness Assessment: A Measure of Computational Thinking for Preschoolers
Coding and computational thinking (CT) are important skills to include in early childhood education. Measuring these vital skills in preschool-age children can be challenging. We modified the TechCheck-PreK assessment, an unplugged measure of CT for 3-to-5-year-old children, to increase reliability and to add foundational coding concepts. We created the Coding Readiness Assessment (CRA) from a subset of nine TechCheck-PreK items and twelve new it…
Coding as another language: Research-based curriculum for early childhood computer science
Learning to code and the acquisition of computational thinking by young children
Engaging Children and Parents to Code Together Using the ScratchJr App
Educational tools and apps designed to teach coding and computational thinking to children have risen in popularity in the last several years. However, there is little research that explores how families with young children code together in informal environments. This study explored how children ages 5-7 and their parents jointly program with the ScratchJr app. N = 58 families attended ScratchJr Family Days, single-day events for families to enga…
A Pilot Study of the Kibo Robot in Children with Severe ASD
No prominent works on this page.
A Pilot Study of the Kibo Robot in Children with Severe ASD
Engaging Children and Parents to Code Together Using the ScratchJr App
Educational tools and apps designed to teach coding and computational thinking to children have risen in popularity in the last several years. However, there is little research that explores how families with young children code together in informal environments. This study explored how children ages 5-7 and their parents jointly program with the ScratchJr app. N = 58 families attended ScratchJr Family Days, single-day events for families to enga…
Learning to code and the acquisition of computational thinking by young children
Coding as another language: Research-based curriculum for early childhood computer science
Coding Readiness Assessment: A Measure of Computational Thinking for Preschoolers
Coding and computational thinking (CT) are important skills to include in early childhood education. Measuring these vital skills in preschool-age children can be challenging. We modified the TechCheck-PreK assessment, an unplugged measure of CT for 3-to-5-year-old children, to increase reliability and to add foundational coding concepts. We created the Coding Readiness Assessment (CRA) from a subset of nine TechCheck-PreK items and twelve new it…
Evaluating the impact of Work It Out Wombats! on children’s computational thinking and related skills in the United States
Computational thinking (CT) and related skills are important for children’s development and future success. CT can promote problem-solving and social-emotional learning (e.g. task persistence and frustration tolerance). Widely accessible educational media present opportunities for fostering the development of these skills in young children, especially those in historically underserved communities. Researchers conducted an 8-week randomized contro…
Teaching and Learning Programming (6 works) · Computer Science (5 works) · Psychology (5 works) · Child Development and Digital Technology (4 works) · Computational Thinking (4 works) · Mathematics education (3 works) · Coding (social sciences (2 works) · Curriculum (2 works) · Developmental psychology (2 works) · Educational Games and Gamification (2 works)