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Evaluating the impact of Work It Out Wombats! on children’s computational thinking and related skills in the United States

Dados Bibliográficos

ID23311331
AutoresEmily Relkin (0000-0002-9031-6847, Education Development Center, autor correspondente), Claire Christensen (0000-0002-6148-1886, SRI Education), Megan Silander (0000-0002-6481-2716, Education Development Center), Shari Dubos (SRI Education), Janna Kook (Education Development Center), Sarah Gerard (SRI Education), Elizabeth Hunt (Education Development Center), Erika Gaylor (SRI Education), Mingyue Sun (0009-0002-2447-9098, Education Development Center), Regan Vidiksis (Education Development Center)
Ano2026
Páginas1-24
Data de publicação2026-07-30
Peer ReviewedSim
Open AccessSim
TipoARTICLE
PeriódicoJournal of Children and Media (JOURNAL)
Identificadores do periódicoISSN: 1748-2798 • E-ISSN: 1748-2801
EditoraInforma UK Limited (PUBLISHER • GB)
DOI10.1080/17482798.2026.2705209
OpenAlexW7171861950
IdiomaEN
Referências citadas43

Computational thinking (CT) and related skills are important for children’s development and future success. CT can promote problem-solving and social-emotional learning (e.g. task persistence and frustration tolerance). Widely accessible educational media present opportunities for fostering the development of these skills in young children, especially those in historically underserved communities. Researchers conducted an 8-week randomized controlled trial with 458 children ages 4–5 from low-income households in the United States. This study explored whether providing access to educational videos and games for 1.5 hours per week supported children’s CT, problem-solving, and social-emotional learning. Researchers randomly assigned participants to one of two conditions and gave them internet-enabled tablets. Researchers instructed the treatment group to engage with videos, games, and activities from the CT-focused PBS KIDS series Work It Out Wombats! and told those in the control group to use any educational resources for the same period of time. Participants in the treatment condition scored significantly higher on a measure of sequencing skills at post-test, controlling for other pre-test assessments and demographics. We found no other significant group differences on post-test computational thinking, problem-solving, or social-emotional learning skills. We discuss the use of digital media to promote CT and implications for future work.

Computational Thinking · Control (management) · Group work · Persistence (discontinuity) · Randomized controlled trial · Task (project management) · Treatment and control groups · Work (physics) · Child Development and Digital Technology · Cognitive Abilities and Testing · Teaching and Learning Programming

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