You Lin
Biographic Data
| ID | 6542401 |
|---|---|
| NAME | You Lin |
| GIVEN NAMES | You |
| FAMILY NAME | Lin |
| SIGNATURE | LIN Y |
| AFFILIATIONS | National Sun Yat-sen University, Kaohsiung, Taiwan |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 4 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2013 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
Online 3D gamification for teaching a human resource development course
How Social Anxiety and Reduced Self-Efficacy Induce Smartphone Addiction in Materialistic People
Recent research has suggested that materialism influences consumers’ usage of technological communication devices, especially smartphones. The current study contributes to this evolving research stream by examining more closely the dynamics of mechanisms that might potentially cause smartphone addiction. We propose self-efficacy and social anxiety as two underlying mechanisms and further test whether their mediating effects are consistent across …
The dark side of smartphone usage
How Social Anxiety and Reduced Self-Efficacy Induce Smartphone Addiction in Materialistic People
Recent research has suggested that materialism influences consumers’ usage of technological communication devices, especially smartphones. The current study contributes to this evolving research stream by examining more closely the dynamics of mechanisms that might potentially cause smartphone addiction. We propose self-efficacy and social anxiety as two underlying mechanisms and further test whether their mediating effects are consistent across …
The dark side of smartphone usage
How Social Anxiety and Reduced Self-Efficacy Induce Smartphone Addiction in Materialistic People
Recent research has suggested that materialism influences consumers’ usage of technological communication devices, especially smartphones. The current study contributes to this evolving research stream by examining more closely the dynamics of mechanisms that might potentially cause smartphone addiction. We propose self-efficacy and social anxiety as two underlying mechanisms and further test whether their mediating effects are consistent across …
Online 3D gamification for teaching a human resource development course
Psychology (3 works) · Social Psychology (3 works) · Anxiety (2 works) · Computer Science (2 works) · Digital Marketing and Social Media (2 works) · Empirical research (2 works) · Impact of Technology on Adolescents (2 works) · Materialism (2 works) · Media Influence and Health (2 works) · Structural equation modeling (2 works)