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Boyu Qiu

Biographic Data

ID6542767
NAMEBoyu Qiu
GIVEN NAMESBoyu
FAMILY NAMEQiu
SIGNATUREQIU B
AFFILIATIONSGuangzhou Medical University
ORCID0000-0002-1853-6837
VERIFIEDYes
TOTAL WORKS10
TOTAL CITATIONS0
WORKS AS AUTHOR10
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Media violence as a public health issue

    Open Access•Carlos Eduardo Pimentel, Boyu Qiu•ARTICLE•BMC Public Health•2026

    Media violence is a particularly important public health issue today, given all the technological development we are witnessing. We acknowledge the major advances in the field but emphasize the importance of further research in diverse cultural contexts

  • Socioeconomic status impacts Chinese late adolescents’ internalizing problems

    Open Access•Zhiyuan Tao, Zhenhai Wang et al.•ARTICLE•BMC Public Health•2025

    The results highlight the important effects of psychological security and family resources on late adolescents' mental health and give implications for interventions aimed to reduce adolescent internalizing problems through acceptance and commitment therapy

  • Perceptual confusion makes a significant contribution to the conflict effect

    Open Access•Sixian Wang, Xu He et al.•ARTICLE•Current Psychology•2024

  • Material Hardship Predicts Response Bias in Loss-Averse Decisions

    Xu He, Boyu Qiu et al.•ARTICLE•The Journal of Psychology•2024

    Income poverty is associated with an enhanced tendency to avoid losses in economic decisions, which can be driven by a response bias (risk avoidance) and a valuation bias (loss aversion). However, the impact of non-income dimensions of poverty on these biases remains unclear. The current study tested the impact of material hardship on these biases, and the mediating effects of anxiety, depression, and cognitive control in these associations. Heal…

  • Video Game Feedback Learning and Aggressive or Prosocial Effects

    Open Access•Boyu Qiu, Wei Zhang•ARTICLE•Social Science Computer Review•2024•References: 5

    There is a close connection between video games and social life, and researchers are interested in whether and how video games shape aggression and prosocial behaviors. However, there are great inconsistencies across studies on this topic. These mixed results may be due in part to a focus on learning models that were relevant in research on traditional media like television but are less useful in research on video games. Unlike other media, video…

  • The relationship between stressful life events, sleep, emotional regulation, and depression in freshmen college students

    Open Access•Ting Liu, Hongyu Zou et al.•ARTICLE•Psychology in the Schools•2023

    In recent years, adolescent sleep problems have received increasing attention. Stressful life events have been found to be a risk factor for sleep problems, but little is known about the components that may explain or influence this association. To investigate this, the present study tested whether depressive symptoms mediated the association between stressful life events and Chinese freshmen' sleep problems, as well as whether emotional regulati…

  • Effects of reward and punishment in prosocial video games on attentional bias and prosocial behaviors

    Open Access•Mengyun Yin, Boyu Qiu et al.•ARTICLE•Computers in Human Behavior•2022

  • Interparental Conflict and Early Adulthood Depression

    Open Access•Shuangju Zhen, Jinjin Liu et al.•ARTICLE•International Journal of…•2022

    Previous research has identified exposure to interparental conflict (IPC) in childhood as a risk factor for young adults' depression. However, there is still a lack of understanding of the underlying mediating mechanisms of this association. Driven by the spillover hypothesis, the present study investigated whether maternal antipathy and neglect, and in turn unmet psychological needs, mediated the relation between IPC and early adulthood depressi…

  • Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability

    Open Access•Boyu Qiu, Yanrong Chen et al.•ARTICLE•International Journal of…•2021

    There is mixed evidence regarding whether video games affect executive function. The inconsistent results in this area may have to do with researchers' conceptualizations of executive function as a unified construct or as a set of independent skills. In the current study, 120 university students were randomly assigned to play a video game or to watch a screen record of the video game. They then completed a series of behavioral tasks to assess the…

  • Short-Term Prosocial Video Game Exposure Influences Attentional Bias Toward Prosocial Stimuli

    Open Access•Boyu Qiu, Shuangju Zhen et al.•ARTICLE•Cyberpsychology Behavior and…•2020

    Research has shown that violent video games induce attentional bias toward aggressive information. However, the effects of prosocial video games on selective attention are poorly understood. This study investigated attentional bias toward prosocial stimuli at different presentation durations (i.e., 100, 500, and 1,250 milliseconds [ms]) after short-term prosocial video game exposure. Sixty males (mean age: 20.26 years; range: 19-23 years) partici…

No prominent works on this page.

  • Short-Term Prosocial Video Game Exposure Influences Attentional Bias Toward Prosocial Stimuli

    Open Access•Boyu Qiu, Shuangju Zhen et al.•ARTICLE•Cyberpsychology Behavior and…•2020

    Research has shown that violent video games induce attentional bias toward aggressive information. However, the effects of prosocial video games on selective attention are poorly understood. This study investigated attentional bias toward prosocial stimuli at different presentation durations (i.e., 100, 500, and 1,250 milliseconds [ms]) after short-term prosocial video game exposure. Sixty males (mean age: 20.26 years; range: 19-23 years) partici…

  • Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability

    Open Access•Boyu Qiu, Yanrong Chen et al.•ARTICLE•International Journal of…•2021

    There is mixed evidence regarding whether video games affect executive function. The inconsistent results in this area may have to do with researchers' conceptualizations of executive function as a unified construct or as a set of independent skills. In the current study, 120 university students were randomly assigned to play a video game or to watch a screen record of the video game. They then completed a series of behavioral tasks to assess the…

  • Effects of reward and punishment in prosocial video games on attentional bias and prosocial behaviors

    Open Access•Mengyun Yin, Boyu Qiu et al.•ARTICLE•Computers in Human Behavior•2022

  • Interparental Conflict and Early Adulthood Depression

    Open Access•Shuangju Zhen, Jinjin Liu et al.•ARTICLE•International Journal of…•2022

    Previous research has identified exposure to interparental conflict (IPC) in childhood as a risk factor for young adults' depression. However, there is still a lack of understanding of the underlying mediating mechanisms of this association. Driven by the spillover hypothesis, the present study investigated whether maternal antipathy and neglect, and in turn unmet psychological needs, mediated the relation between IPC and early adulthood depressi…

  • The relationship between stressful life events, sleep, emotional regulation, and depression in freshmen college students

    Open Access•Ting Liu, Hongyu Zou et al.•ARTICLE•Psychology in the Schools•2023

    In recent years, adolescent sleep problems have received increasing attention. Stressful life events have been found to be a risk factor for sleep problems, but little is known about the components that may explain or influence this association. To investigate this, the present study tested whether depressive symptoms mediated the association between stressful life events and Chinese freshmen' sleep problems, as well as whether emotional regulati…

  • Perceptual confusion makes a significant contribution to the conflict effect

    Open Access•Sixian Wang, Xu He et al.•ARTICLE•Current Psychology•2024

  • Material Hardship Predicts Response Bias in Loss-Averse Decisions

    Xu He, Boyu Qiu et al.•ARTICLE•The Journal of Psychology•2024

    Income poverty is associated with an enhanced tendency to avoid losses in economic decisions, which can be driven by a response bias (risk avoidance) and a valuation bias (loss aversion). However, the impact of non-income dimensions of poverty on these biases remains unclear. The current study tested the impact of material hardship on these biases, and the mediating effects of anxiety, depression, and cognitive control in these associations. Heal…

  • Video Game Feedback Learning and Aggressive or Prosocial Effects

    Open Access•Boyu Qiu, Wei Zhang•ARTICLE•Social Science Computer Review•2024•References: 5

    There is a close connection between video games and social life, and researchers are interested in whether and how video games shape aggression and prosocial behaviors. However, there are great inconsistencies across studies on this topic. These mixed results may be due in part to a focus on learning models that were relevant in research on traditional media like television but are less useful in research on video games. Unlike other media, video…

  • Socioeconomic status impacts Chinese late adolescents’ internalizing problems

    Open Access•Zhiyuan Tao, Zhenhai Wang et al.•ARTICLE•BMC Public Health•2025

    The results highlight the important effects of psychological security and family resources on late adolescents' mental health and give implications for interventions aimed to reduce adolescent internalizing problems through acceptance and commitment therapy

  • Media violence as a public health issue

    Open Access•Carlos Eduardo Pimentel, Boyu Qiu•ARTICLE•BMC Public Health•2026

    Media violence is a particularly important public health issue today, given all the technological development we are witnessing. We acknowledge the major advances in the field but emphasize the importance of further research in diverse cultural contexts

Psychology (9 works) · Cognition (6 works) · Bullying, Victimization, and Aggression (4 works) · Clinical Psychology (4 works) · Cognitive psychology (4 works) · Psychiatry (4 works) · Developmental psychology (3 works) · Multimedia (3 works) · Neuroscience (3 works) · Prosocial behavior (3 works)

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