Effects of reward and punishment in prosocial video games on attentional bias and prosocial behaviors
Bibliographic Data
| ID | 21563404 |
|---|---|
| Authors | Mengyun Yin (0000-0003-3539-6001, South China Normal University), Boyu Qiu (0000-0002-1853-6837, Guangzhou Medical University), Xu He (0009-0001-9756-1650, South China Normal University), Zhiyuan Tao (0000-0002-6828-6696, South China Normal University), Chengrong Zhuang (South China Normal University), Qiheng Xie (South China Normal University), Yu Tian (0000-0002-2744-2226, South China Normal University), Wei Zhang (0000-0002-5458-9581, South China Normal University, corresponding author) |
| Year | 2022 |
| Volume | 137 |
| Pages | 107441 |
| Publication date | 2022-12-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Computers in Human Behavior (JOURNAL) |
| Journal identifiers | ISSN: 0747-5632 • E-ISSN: 1873-7692 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.chb.2022.107441 |
| OpenAlex | W4292329915 |
| Language | EN |
| Citations received | 4 |
| References cited | 41 |
Attentional bias · Cognition · Cognitive psychology · Prosocial behavior · Behavioral Health and Interventions · Bullying, Victimization, and Aggression · Evolutionary Psychology and Human Behavior · Neuroscience · Psychology · Social Psychology
The relationship between video game use, antisocial behaviour, and bullying in adolescents and young adults, and gender differences
Do videogame rewards influence players’ subsequent prosocial engagement? A preregistered partial replication study on the role of reward and reasoning
Video Game Feedback Learning and Aggressive or Prosocial Effects
Competitive Video Game Exposure Increases Aggression Through Impulsivity in Chinese Adolescents
The Roots of Prosocial Behavior in Children
The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior
Video Games Do Affect Social Outcomes
Social Information-Processing Mechanisms in Reactive and Proactive Aggression
The Effects of Prosocial Video Games on Prosocial Behaviors
Metaanalysis of the relationship between violent video game play and physical aggression over time
Video game play is positively correlated with well-being
The concurrent validity of the N -back task as a working memory measure
HDDM
Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children’s and Adolescents’ Aggression, Mental Health, Prosocial Behavior, and Academic Performance
Inference from Iterative Simulation Using Multiple Sequences
Human Aggression
Video Game Violence and Interactivity
Short-Term Prosocial Video Game Exposure Influences Attentional Bias Toward Prosocial Stimuli
Tablet applications as socializing platforms
Screens, Teens, and Psychological Well-Being
Development and validation of brief measures of positive and negative affect
The effects of feedback interventions on performance
It's like you’re actually playing as yourself”
A review and reformulation of social information-processing mechanisms in children's social adjustment
Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors
The effects of violent video games and shyness on individuals’ aggressive behaviors
Helping and hurting others
Effects of prosocial video games on prosocial behavior
Competence-impeding electronic games and players’ aggressive feelings, thoughts, and behaviors
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills
The association between adolescent well-being and digital technology use
Enhancing reading skills through a video game mixing action mechanics and cognitive training
| Citations per year | 2 |
|---|---|
| Citation span | 2024 - 2026 (3) |
| Highly cited | No |