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Effects of reward and punishment in prosocial video games on attentional bias and prosocial behaviors

Bibliographic Data

ID21563404
AuthorsMengyun Yin (0000-0003-3539-6001, South China Normal University), Boyu Qiu (0000-0002-1853-6837, Guangzhou Medical University), Xu He (0009-0001-9756-1650, South China Normal University), Zhiyuan Tao (0000-0002-6828-6696, South China Normal University), Chengrong Zhuang (South China Normal University), Qiheng Xie (South China Normal University), Yu Tian (0000-0002-2744-2226, South China Normal University), Wei Zhang (0000-0002-5458-9581, South China Normal University, corresponding author)
Year2022
Volume137
Pages107441
Publication date2022-12-01
Open AccessYes
TypeARTICLE
VenueComputers in Human Behavior (JOURNAL)
Journal identifiersISSN: 0747-5632 • E-ISSN: 1873-7692
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.chb.2022.107441
OpenAlexW4292329915
LanguageEN
Citations received4
References cited41

Attentional bias · Cognition · Cognitive psychology · Prosocial behavior · Behavioral Health and Interventions · Bullying, Victimization, and Aggression · Evolutionary Psychology and Human Behavior · Neuroscience · Psychology · Social Psychology

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  • Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children’s and Adolescents’ Aggression, Mental Health, Prosocial Behavior, and Academic Performance

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  • Video Game Violence and Interactivity

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  • Short-Term Prosocial Video Game Exposure Influences Attentional Bias Toward Prosocial Stimuli

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  • Screens, Teens, and Psychological Well-Being

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Citations per year2
Citation span2024 - 2026 (3)
Highly citedNo

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