Habibah Ab Jalil
Biographic Data
| ID | 6557563 |
|---|---|
| NAME | Habibah Ab Jalil |
| GIVEN NAMES | Habibah Ab |
| FAMILY NAME | Jalil |
| SIGNATURE | AB JALIL H |
| AFFILIATIONS | Universiti Putra Malaysia |
| ORCID | 0000-0003-4242-746X |
| VERIFIED | Yes |
| TOTAL WORKS | 11 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 11 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Exploring lifelong literacy learning in digital gameplay among midlife-to-older adults
The evolving communicative landscape and the aging population have rendered lifelong literacy learning increasingly significant among middle-aged and older adults. However, insufficient empirical studies have probed how to address and sustain such learning in late adulthood. This qualitative case study explored the possibilities and driving factors of midlife-to-older adults’ long-term digital gameplay for lifelong literacy learning. Data were co…
Speech and Elocution Training (SET)
This study explores how Speech and Elocution Training (SET) activates language potential and fosters career-oriented development among higher vocational students through self-efficacy mechanisms. Through qualitative interviews with four vocational graduates who participated in SET 5 to 10 years ago, the research identifies three key findings. First, SET comprises curriculum content (e.g., workplace communication modules such as hosting, storytell…
The Effectiveness of Face-to-Face versus Online Delivery of Continuing Professional Development for Science Teachers
Purpose: This systematic review assesses the effectiveness of face-to-face and online delivery modes of continuing professional development (CPD) for science teachers. It focuses on three aspects: evaluating the effectiveness of these modes, summarizing the literature on the factors influencing them, and conducting a comparative analysis of their advantages. Methods: The research team employed the Preferred Reporting Items for Systematic Reviews …
Using Digital Game-based Learning to Foster Multimodal Literacy in Left-behind Children of Migrant Workers
Digital games offer opportunities for the youth’s development of multimodal literacy required in the technology-driven world. However, both digital games and multimodal literacy are undervalued in rural contexts characterized by migrant parents and left-behind children. This qualitative case study conceptualized systematic guidance to foster students’ multimodal literacy through digital games and trialled its possibilities and challenges in enhan…
Predicting Learners’ Agility and Readiness for Future Learning Ecosystem
Agility and future readiness are fundamental 21st-century skills that could guide university students globally to thriving and benefiting from a VUCA—volatile, uncertain, complex, and ambiguous—world. The ability to respond flexibly, make informed decisions, and adapt to rapid change reflects future-readiness capabilities. However, little is known about the empirical role of the university curriculum, learning ecosystem, and learning experience a…
A Survey on Acceptance and Readiness to Use Robot Teaching Technology Among Primary School Science Teachers
Interest in educational robotics has grown in recent years, and many efforts have been undertaken across the globe to include robots into school instruction from kindergarten to high school, mostly in science and technology subjects. The current study is to determine teachers' technological acceptance and readiness to implement robotic technology in the teaching and learning process. A descriptive research design was employed which utilized a sur…
Exploring Teachers’ Practices in Teaching Robotics Programming in Primary School
Programming and coding are important skills and competencies in the 21st century. Due to this importance, robotics programming has been introduced in the Malaysian education system since 2013. Robotics is important in education because it could be used to cultivate various skills. Various studies have been conducted on robotics and its applications in education, and proponents of robotics believe that using robotics to teach programming could be …
Understanding and Readiness in Facing IR 4.0 Future Skills Transformation among UPM Trainee Counsellors
Industrial Revolution (IR) 4.0 refers to the integration of technology within a particular industry, which encompasses big data, data analytics, cloud computing, robots, artificial intelligence, as well as Internet of Things (IoT) technologies. This study aims to assess the understanding of trainee counsellors of IR4.0 future skills, and to investigate how trainee counsellors improve their overall understanding of IR4.0 and its readiness. The qua…
Factors Contributing to Collaborative Game-Based Learning (CGBL) Effectiveness
In facing the Covid-19 pandemic, the teaching and learning landscape in Malaysian schools has also changed accordingly. The Ministry of Education has introduced Teaching and Learning at Home to take over the previous methods. Conventional teaching methods are unfitting during the ‘new norm’. Therefore, teachers need to diversify their instructional strategies and search for various resources in the digital environment - learning in this mode shou…
Development of a Haddon Matrix Framework for Higher Education Pandemic Preparedness
Successful implementation of information and communication technology integration in Malaysian public schools
No prominent works on this page.
Successful implementation of information and communication technology integration in Malaysian public schools
A Survey on Acceptance and Readiness to Use Robot Teaching Technology Among Primary School Science Teachers
Interest in educational robotics has grown in recent years, and many efforts have been undertaken across the globe to include robots into school instruction from kindergarten to high school, mostly in science and technology subjects. The current study is to determine teachers' technological acceptance and readiness to implement robotic technology in the teaching and learning process. A descriptive research design was employed which utilized a sur…
Exploring Teachers’ Practices in Teaching Robotics Programming in Primary School
Programming and coding are important skills and competencies in the 21st century. Due to this importance, robotics programming has been introduced in the Malaysian education system since 2013. Robotics is important in education because it could be used to cultivate various skills. Various studies have been conducted on robotics and its applications in education, and proponents of robotics believe that using robotics to teach programming could be …
Understanding and Readiness in Facing IR 4.0 Future Skills Transformation among UPM Trainee Counsellors
Industrial Revolution (IR) 4.0 refers to the integration of technology within a particular industry, which encompasses big data, data analytics, cloud computing, robots, artificial intelligence, as well as Internet of Things (IoT) technologies. This study aims to assess the understanding of trainee counsellors of IR4.0 future skills, and to investigate how trainee counsellors improve their overall understanding of IR4.0 and its readiness. The qua…
Factors Contributing to Collaborative Game-Based Learning (CGBL) Effectiveness
In facing the Covid-19 pandemic, the teaching and learning landscape in Malaysian schools has also changed accordingly. The Ministry of Education has introduced Teaching and Learning at Home to take over the previous methods. Conventional teaching methods are unfitting during the ‘new norm’. Therefore, teachers need to diversify their instructional strategies and search for various resources in the digital environment - learning in this mode shou…
Development of a Haddon Matrix Framework for Higher Education Pandemic Preparedness
Predicting Learners’ Agility and Readiness for Future Learning Ecosystem
Agility and future readiness are fundamental 21st-century skills that could guide university students globally to thriving and benefiting from a VUCA—volatile, uncertain, complex, and ambiguous—world. The ability to respond flexibly, make informed decisions, and adapt to rapid change reflects future-readiness capabilities. However, little is known about the empirical role of the university curriculum, learning ecosystem, and learning experience a…
The Effectiveness of Face-to-Face versus Online Delivery of Continuing Professional Development for Science Teachers
Purpose: This systematic review assesses the effectiveness of face-to-face and online delivery modes of continuing professional development (CPD) for science teachers. It focuses on three aspects: evaluating the effectiveness of these modes, summarizing the literature on the factors influencing them, and conducting a comparative analysis of their advantages. Methods: The research team employed the Preferred Reporting Items for Systematic Reviews …
Using Digital Game-based Learning to Foster Multimodal Literacy in Left-behind Children of Migrant Workers
Digital games offer opportunities for the youth’s development of multimodal literacy required in the technology-driven world. However, both digital games and multimodal literacy are undervalued in rural contexts characterized by migrant parents and left-behind children. This qualitative case study conceptualized systematic guidance to foster students’ multimodal literacy through digital games and trialled its possibilities and challenges in enhan…
Speech and Elocution Training (SET)
This study explores how Speech and Elocution Training (SET) activates language potential and fosters career-oriented development among higher vocational students through self-efficacy mechanisms. Through qualitative interviews with four vocational graduates who participated in SET 5 to 10 years ago, the research identifies three key findings. First, SET comprises curriculum content (e.g., workplace communication modules such as hosting, storytell…
Exploring lifelong literacy learning in digital gameplay among midlife-to-older adults
The evolving communicative landscape and the aging population have rendered lifelong literacy learning increasingly significant among middle-aged and older adults. However, insufficient empirical studies have probed how to address and sustain such learning in late adulthood. This qualitative case study explored the possibilities and driving factors of midlife-to-older adults’ long-term digital gameplay for lifelong literacy learning. Data were co…
Psychology (8 works) · Computer Science (7 works) · Mathematics education (6 works) · Pedagogy (6 works) · Medicine (5 works) · Sociology (5 works) · Medical education (3 works) · Political science (3 works) · Qualitative research (3 works) · Thematic analysis (3 works)