Zhixing Guo
Biographic Data
| ID | 6604695 |
|---|---|
| NAME | Zhixing Guo |
| GIVEN NAMES | Zhixing |
| FAMILY NAME | Guo |
| SIGNATURE | GUO Z |
| AFFILIATIONS | Kochi University of Technology |
| ORCID | 0009-0004-8076-8825 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
An exploratory study of the relationship between objective game difficulty and subjective game difficulty
Design issues related to game difficulty in video games have attracted much attention. Although existing studies suggest a discrepancy between subjective game difficulty (SGD) and objective game difficulty (OGD), research exploring this relationship and its impacts on players remains limited. This study investigates whether there is a mismatch between OGD and SGD and their impacts on player enjoyment, engagement, and self-efficacy. A research fra…
Better to be more Human-like? Investigating the impact on driver experiences for anthropomorphic appearances of virtual in-vehicle agent
What really elicits learners’ situational interest in learning activities
The importance of interest in learning has long been recognized. Considering the beneficial effects of situational interest (e.g., its potential to develop into individual interest) and its primary dependence on environmental features, numerous empirical studies have explored various situational interest sources (e.g., novelty, utility-value) within learning activities. This review aims to systematically summarize the situational interest sources…
No prominent works on this page.
An exploratory study of the relationship between objective game difficulty and subjective game difficulty
Design issues related to game difficulty in video games have attracted much attention. Although existing studies suggest a discrepancy between subjective game difficulty (SGD) and objective game difficulty (OGD), research exploring this relationship and its impacts on players remains limited. This study investigates whether there is a mismatch between OGD and SGD and their impacts on player enjoyment, engagement, and self-efficacy. A research fra…
Better to be more Human-like? Investigating the impact on driver experiences for anthropomorphic appearances of virtual in-vehicle agent
What really elicits learners’ situational interest in learning activities
The importance of interest in learning has long been recognized. Considering the beneficial effects of situational interest (e.g., its potential to develop into individual interest) and its primary dependence on environmental features, numerous empirical studies have explored various situational interest sources (e.g., novelty, utility-value) within learning activities. This review aims to systematically summarize the situational interest sources…
Computer Science (3 works) · Psychology (3 works) · Applied Psychology (2 works) · Cognitive psychology (2 works) · Education, Achievement, and Giftedness (2 works) · Social Psychology (2 works) · Educational Games and Gamification (1 work) · Educational Strategies and Epistemologies (1 work) · Empirical research (1 work) · Epistemology (1 work)