An exploratory study of the relationship between objective game difficulty and subjective game difficulty
Bibliographic Data
| ID | 21642369 |
|---|---|
| Authors | Zhixing Guo (0009-0004-8076-8825, Kochi University of Technology), Xiangshi Ren (0000-0003-0463-0352, Kochi University of Technology, corresponding author) |
| Year | 2025 |
| Volume | 199 |
| Pages | 103502 |
| Publication date | 2025-05-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | International Journal of Human-Computer Studies (JOURNAL) |
| Journal identifiers | ISSN: 1071-5819 • E-ISSN: 1095-9300 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.ijhcs.2025.103502 |
| OpenAlex | W4408738807 |
| Language | EN |
| References cited | 117 |
Design issues related to game difficulty in video games have attracted much attention. Although existing studies suggest a discrepancy between subjective game difficulty (SGD) and objective game difficulty (OGD), research exploring this relationship and its impacts on players remains limited. This study investigates whether there is a mismatch between OGD and SGD and their impacts on player enjoyment, engagement, and self-efficacy. A research framework is proposed, accompanied by seven hypotheses for testing. We first determined six dimensions of SGD as a new measuring structure to develop the questionnaire. While OGD is measured by the failure rate, which is a universal method to quantify it. We experimented to validate whether SGDs match OGDs in different OGD conditions in the designed Match-3 game. The three factors of player enjoyment, engagement, and self-efficacy were also measured to assess how the two difficulties affected them. A semi-structured interview was adopted to provide further insight into the experimental results. We found that OGD and SGD only partially match each other and that SGD acts as a mediator between the effects of OGD on player enjoyment, engagement, and self-efficacy. Although preliminary, our findings contribute to a deeper understanding of game difficulty and offer insights for future game difficulty design and human–computer interaction (HCI) research
Cognitive psychology · Exploratory research · Sociology · Computer Science · Education, Achievement, and Giftedness · Educational Games and Gamification · Motivation and Self-Concept in Sports · Psychology
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| Highly cited | No |
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