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An exploratory study of the relationship between objective game difficulty and subjective game difficulty

Bibliographic Data

ID21642369
AuthorsZhixing Guo (0009-0004-8076-8825, Kochi University of Technology), Xiangshi Ren (0000-0003-0463-0352, Kochi University of Technology, corresponding author)
Year2025
Volume199
Pages103502
Publication date2025-05-01
Open AccessYes
TypeARTICLE
VenueInternational Journal of Human-Computer Studies (JOURNAL)
Journal identifiersISSN: 1071-5819 • E-ISSN: 1095-9300
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.ijhcs.2025.103502
OpenAlexW4408738807
LanguageEN
References cited117

Design issues related to game difficulty in video games have attracted much attention. Although existing studies suggest a discrepancy between subjective game difficulty (SGD) and objective game difficulty (OGD), research exploring this relationship and its impacts on players remains limited. This study investigates whether there is a mismatch between OGD and SGD and their impacts on player enjoyment, engagement, and self-efficacy. A research framework is proposed, accompanied by seven hypotheses for testing. We first determined six dimensions of SGD as a new measuring structure to develop the questionnaire. While OGD is measured by the failure rate, which is a universal method to quantify it. We experimented to validate whether SGDs match OGDs in different OGD conditions in the designed Match-3 game. The three factors of player enjoyment, engagement, and self-efficacy were also measured to assess how the two difficulties affected them. A semi-structured interview was adopted to provide further insight into the experimental results. We found that OGD and SGD only partially match each other and that SGD acts as a mediator between the effects of OGD on player enjoyment, engagement, and self-efficacy. Although preliminary, our findings contribute to a deeper understanding of game difficulty and offer insights for future game difficulty design and human–computer interaction (HCI) research

Cognitive psychology · Exploratory research · Sociology · Computer Science · Education, Achievement, and Giftedness · Educational Games and Gamification · Motivation and Self-Concept in Sports · Psychology

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