Jack Shih‐Chieh Hsu
Biographic Data
| ID | 6627591 |
|---|---|
| NAME | Jack Shih‐Chieh Hsu |
| GIVEN NAMES | Jack Shih‐Chieh |
| FAMILY NAME | Hsu |
| SIGNATURE | HSU J S C |
| AFFILIATIONS | National Sun Yat-sen University |
| ORCID | 0000-0002-5764-8786 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Exploring social loafing in virtual reality-supported metaverse teamwork
Team resilience capability in information systems development (ISD) project teams
Employee deviance
Purpose Employees may see technostress, that is, the stress experienced by individuals as a result of the use of Information and Communication Technology (ICT), as a threat to their jobs. In other words, employees may have a strong sense of job insecurity because of the ICT. This study aims to examine why and when employees might respond to technology-induced job insecurity (techno-insecurity) by engaging in workplace deviance – an activity that …
How social media fatigue feigning and altering emotion discourage the use of social media
Purpose Social media fatigue (SMF) has been widely recognized; however, previous studies have included various concepts into a single fatigue construct. Fatigue has typically been explored from the stressor-strain-outcome (SSO) or stimulus-organism-response (SOR) perspectives. To further investigate SMF, the authors split it into the two constructs of exhaustion and disinterest. Furthermore, the authors introduced the concept of emotional labor a…
Driving individuals’ citizenship behaviors in virtual communities through attachment
Purpose The purpose of this paper is to examine the complex relationships between common bond attachment, common identity attachment, self-esteem and virtual community citizenship behavior (VCCB). This study identifies two broad categories of VCCB: citizenship behaviors directed toward benefitting other individuals (VCCBI) and citizenship behaviors directed toward benefitting the virtual community (VCCBC). Design/methodology/approach The authors …
Driving individuals’ citizenship behaviors in virtual communities through attachment
Purpose The purpose of this paper is to examine the complex relationships between common bond attachment, common identity attachment, self-esteem and virtual community citizenship behavior (VCCB). This study identifies two broad categories of VCCB: citizenship behaviors directed toward benefitting other individuals (VCCBI) and citizenship behaviors directed toward benefitting the virtual community (VCCBC). Design/methodology/approach The authors …
Driving individuals’ citizenship behaviors in virtual communities through attachment
Purpose The purpose of this paper is to examine the complex relationships between common bond attachment, common identity attachment, self-esteem and virtual community citizenship behavior (VCCB). This study identifies two broad categories of VCCB: citizenship behaviors directed toward benefitting other individuals (VCCBI) and citizenship behaviors directed toward benefitting the virtual community (VCCBC). Design/methodology/approach The authors …
Employee deviance
Purpose Employees may see technostress, that is, the stress experienced by individuals as a result of the use of Information and Communication Technology (ICT), as a threat to their jobs. In other words, employees may have a strong sense of job insecurity because of the ICT. This study aims to examine why and when employees might respond to technology-induced job insecurity (techno-insecurity) by engaging in workplace deviance – an activity that …
How social media fatigue feigning and altering emotion discourage the use of social media
Purpose Social media fatigue (SMF) has been widely recognized; however, previous studies have included various concepts into a single fatigue construct. Fatigue has typically been explored from the stressor-strain-outcome (SSO) or stimulus-organism-response (SOR) perspectives. To further investigate SMF, the authors split it into the two constructs of exhaustion and disinterest. Furthermore, the authors introduced the concept of emotional labor a…
Team resilience capability in information systems development (ISD) project teams
Exploring social loafing in virtual reality-supported metaverse teamwork
Computer Science (3 works) · Originality (3 works) · Psychology (3 works) · Social Psychology (3 works) · Engineering (2 works) · Impact of Technology on Adolescents (2 works) · Moral disengagement (2 works) · Political science (2 works) · Sanctions (2 works) · Social Psychology (2 works)