Marc Riar
Biographic Data
| ID | 6629109 |
|---|---|
| NAME | Marc Riar |
| GIVEN NAMES | Marc |
| FAMILY NAME | Riar |
| SIGNATURE | RIAR M |
| AFFILIATIONS | Technical University of Berlin Faculty of Economics and Management, , Berlin |
| ORCID | 0000-0003-3093-0244 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 5 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
Altruism or egoism – how do game features motivate cooperation? An investigation into user we-intention and I-intention
Achieving cooperation between individuals is challenging and often driven by self-beneficial motives. On the other hand, people also seem capable of subordinating their personal interests and of engaging in cooperation for motives other than their own, i.e. out of altruistic impulses. One context in which both motivational facets can be observed is multiplayer online games. However, there is a lack of knowledge about how cooperation based on altr…
Using augmented reality for shopping
Purpose A current technological trend, which has gained even more traction recently due to the COVID-19 pandemic, is the use of augmented reality (AR) in shopping environments. AR is addressing contemporary challenges rooted in online shopping (e.g. in terms of experientiality and try-on) and is fundamentally reshaping consumers' experiences. The purpose of this study is to provide a synthesized and structured overview of the state-of-the-art res…
Using augmented reality for shopping
Purpose A current technological trend, which has gained even more traction recently due to the COVID-19 pandemic, is the use of augmented reality (AR) in shopping environments. AR is addressing contemporary challenges rooted in online shopping (e.g. in terms of experientiality and try-on) and is fundamentally reshaping consumers' experiences. The purpose of this study is to provide a synthesized and structured overview of the state-of-the-art res…
Using augmented reality for shopping
Purpose A current technological trend, which has gained even more traction recently due to the COVID-19 pandemic, is the use of augmented reality (AR) in shopping environments. AR is addressing contemporary challenges rooted in online shopping (e.g. in terms of experientiality and try-on) and is fundamentally reshaping consumers' experiences. The purpose of this study is to provide a synthesized and structured overview of the state-of-the-art res…
Altruism or egoism – how do game features motivate cooperation? An investigation into user we-intention and I-intention
Achieving cooperation between individuals is challenging and often driven by self-beneficial motives. On the other hand, people also seem capable of subordinating their personal interests and of engaging in cooperation for motives other than their own, i.e. out of altruistic impulses. One context in which both motivational facets can be observed is multiplayer online games. However, there is a lack of knowledge about how cooperation based on altr…
Psychology (2 works) · Social Psychology (2 works) · Altruism (biology) (1 works) · Augmented reality (1 works) · Augmented Reality Applications (1 works) · Behavioral Health and Interventions (1 works) · Business (1 works) · Cognition (1 works) · Computer Science (1 works) · Consumer behaviour (1 works)