Altruism or egoism – how do game features motivate cooperation? An investigation into user we-intention and I-intention
Bibliographic Data
| ID | 21452500 |
|---|---|
| Authors | Marc Riar (0000-0003-3093-0244, Chair of Information and Communication Management, Technical University of Berlin, Berlin, Germany), Benedikt Morschheuser (0000-0002-7665-8971, Information Systems (Gamification), Friedrich-Alexander-Universität Erlangen-Nürnberg, Nurmenberg, Germany), Rüdiger Zarnekow (0000-0001-6826-8853, Chair of Information and Communication Management, Technical University of Berlin, Berlin, Germany), Juho Hamari (0000-0002-6573-588X, Tampere University, corresponding author) |
| Year | 2024 |
| Volume | 43 |
| Issue | 6 |
| Pages | 1017-1041 |
| Publication date | 2024-04-25 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Behaviour and Information Technology (JOURNAL) |
| Journal identifiers | ISSN: 0144-929X • E-ISSN: 1362-3001 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/0144929x.2023.2196581 |
| OpenAlex | W4366272841 |
| Language | EN |
| Citations received | 10 |
| References cited | 132 |
Achieving cooperation between individuals is challenging and often driven by self-beneficial motives. On the other hand, people also seem capable of subordinating their personal interests and of engaging in cooperation for motives other than their own, i.e. out of altruistic impulses. One context in which both motivational facets can be observed is multiplayer online games. However, there is a lack of knowledge about how cooperation based on altruism and egoism develops in games, which also prevents us from transferring this knowledge as a form of gamification. In this study, we explore which game features are accountable for altruistic and egoistic sentiment, and how these distinctive demeanours induce cooperation in games, with the intent to also derive implications for gamification. We employ we-intention and I-intention theory and conduct a survey among players of the game Ingress (N = 206). Our findings imply that (1) cooperative game design can give rise to within-group altruism in form of enjoyment in helping others and cooperative goals, (2) altruism can lead to the formation of we-intentions, and (3) individualistic game features invoke I-intentions and self-centered motivations in games in the form of recognition-seeking. Theoretical and practical implications are provided for cooperative game and gamification design
Altruism (biology) · Context (archaeology) · Dictator game · Economics · Ethical egoism · Game theory · Individualism · Microeconomics · Non-cooperative game · Behavioral Health and Interventions · Death Anxiety and Social Exclusion · Evolutionary Game Theory and Cooperation · Psychology · Social Psychology
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| Unique citing works | 10 |
|---|---|
| Citations per year | 5 |
| Citation span | 2024 - 2026 (3) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 9 |