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Rüdiger Zarnekow

Biographic Data

ID6629111
NAMERüdiger Zarnekow
GIVEN NAMESRüdiger
FAMILY NAMEZarnekow
SIGNATUREZARNEKOW R
AFFILIATIONSTechnische Universität Berlin
ORCID0000-0001-6826-8853
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS5
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Diving in a Virtual Reality

    Open Access•Sophia Elsholz, A Frank et al.•ARTICLE•Communication & Sport•2025•References: 10

    Virtual reality (VR) enables the exploration of environments and situations that are otherwise inaccessible, making it particularly valuable for sports like diving. Virtual diving, as part of the metaverse, allows users to discover underwater worlds without the need to physically enter the water, providing benefits such as lower risks, a higher accessibility, and an easy introduction for non-divers. However, the extent to which this technology is…

  • Extended Reality in Esports

    Open Access•Jakob J Korbel, Jana E Riewe et al.•ARTICLE•Communication & Sport•2025•References: 11

    The ongoing development of extended reality (XR) technologies and the growing popularity of the esports industry suggest a future integration of XR in esports. However, research on the integration of the technologies in esport is sparse. Thus, the aim of this study is to investigate the opportunities and challenges of XR technologies in esports based on an explorative approach, relying on qualitative research methods and interviews with experts f…

  • Altruism or egoism – how do game features motivate cooperation? An investigation into user we-intention and I-intention

    Open Access•Marc Riar, Benedikt Morschheuser et al.•ARTICLE•Behaviour and Information…•2024

    Achieving cooperation between individuals is challenging and often driven by self-beneficial motives. On the other hand, people also seem capable of subordinating their personal interests and of engaging in cooperation for motives other than their own, i.e. out of altruistic impulses. One context in which both motivational facets can be observed is multiplayer online games. However, there is a lack of knowledge about how cooperation based on altr…

  • Using augmented reality for shopping

    Marc Riar, Nannan Xi et al.•ARTICLE•Internet Research•2022•Cited by: 5•References: 8

    Purpose A current technological trend, which has gained even more traction recently due to the COVID-19 pandemic, is the use of augmented reality (AR) in shopping environments. AR is addressing contemporary challenges rooted in online shopping (e.g. in terms of experientiality and try-on) and is fundamentally reshaping consumers' experiences. The purpose of this study is to provide a synthesized and structured overview of the state-of-the-art res…

  • Using augmented reality for shopping

    Marc Riar, Nannan Xi et al.•ARTICLE•Internet Research•2022•Cited by: 5•References: 8

    Purpose A current technological trend, which has gained even more traction recently due to the COVID-19 pandemic, is the use of augmented reality (AR) in shopping environments. AR is addressing contemporary challenges rooted in online shopping (e.g. in terms of experientiality and try-on) and is fundamentally reshaping consumers' experiences. The purpose of this study is to provide a synthesized and structured overview of the state-of-the-art res…

  • Using augmented reality for shopping

    Marc Riar, Nannan Xi et al.•ARTICLE•Internet Research•2022•Cited by: 5•References: 8

    Purpose A current technological trend, which has gained even more traction recently due to the COVID-19 pandemic, is the use of augmented reality (AR) in shopping environments. AR is addressing contemporary challenges rooted in online shopping (e.g. in terms of experientiality and try-on) and is fundamentally reshaping consumers' experiences. The purpose of this study is to provide a synthesized and structured overview of the state-of-the-art res…

  • Altruism or egoism – how do game features motivate cooperation? An investigation into user we-intention and I-intention

    Open Access•Marc Riar, Benedikt Morschheuser et al.•ARTICLE•Behaviour and Information…•2024

    Achieving cooperation between individuals is challenging and often driven by self-beneficial motives. On the other hand, people also seem capable of subordinating their personal interests and of engaging in cooperation for motives other than their own, i.e. out of altruistic impulses. One context in which both motivational facets can be observed is multiplayer online games. However, there is a lack of knowledge about how cooperation based on altr…

  • Diving in a Virtual Reality

    Open Access•Sophia Elsholz, A Frank et al.•ARTICLE•Communication & Sport•2025•References: 10

    Virtual reality (VR) enables the exploration of environments and situations that are otherwise inaccessible, making it particularly valuable for sports like diving. Virtual diving, as part of the metaverse, allows users to discover underwater worlds without the need to physically enter the water, providing benefits such as lower risks, a higher accessibility, and an easy introduction for non-divers. However, the extent to which this technology is…

  • Extended Reality in Esports

    Open Access•Jakob J Korbel, Jana E Riewe et al.•ARTICLE•Communication & Sport•2025•References: 11

    The ongoing development of extended reality (XR) technologies and the growing popularity of the esports industry suggest a future integration of XR in esports. However, research on the integration of the technologies in esport is sparse. Thus, the aim of this study is to investigate the opportunities and challenges of XR technologies in esports based on an explorative approach, relying on qualitative research methods and interviews with experts f…

Computer Science (3 works) · Psychology (3 works) · Augmented reality (2 works) · Human–computer interaction (2 works) · Social Psychology (2 works) · Technology Adoption and User Behaviour (2 works) · Virtual Reality Applications and Impacts (2 works) · Altruism (biology) (1 works) · Artificial Intelligence (1 works) · Augmented Reality Applications (1 works)

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