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Seftia Kusumawardani

Biographic Data

ID6630880
NAMESeftia Kusumawardani
GIVEN NAMESSeftia
FAMILY NAMEKusumawardani
SIGNATUREKUSUMAWARDANI S
AFFILIATIONSUniversitas Negeri Semarang Department of Educational Technology, , Semarang, , and Department of Educational Technology, Universitas Sebelas Maret, Surakarta, Indonesia
ORCID0009-0009-6613-9092
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Effectiveness of DGBL in Elementary Mathematics

    Open Access•Seftia Kusumawardani, Ghanis Putra Widhanarto•ARTICLE•Journal of Computer Assisted…•2026

  • The learning revolution

    Titi Prihatin, Ghanis Putra Widhanarto et al.•ARTICLE•On the Horizon The International…•2025

    Purpose This study aims to analyze the effectiveness of massive open online courses (MOOC)-based microlearning in improving the professional competence of teachers in Indonesia, addressing the limitations of conventional training programs in meeting dynamic competency needs. Design/methodology/approach A quantitative quasi-experimental design (pre-test post-test) was used, involving 1,126 teachers. Data was collected through competency tests (16 …

No prominent works on this page.

  • The learning revolution

    Titi Prihatin, Ghanis Putra Widhanarto et al.•ARTICLE•On the Horizon The International…•2025

    Purpose This study aims to analyze the effectiveness of massive open online courses (MOOC)-based microlearning in improving the professional competence of teachers in Indonesia, addressing the limitations of conventional training programs in meeting dynamic competency needs. Design/methodology/approach A quantitative quasi-experimental design (pre-test post-test) was used, involving 1,126 teachers. Data was collected through competency tests (16 …

  • Effectiveness of DGBL in Elementary Mathematics

    Open Access•Seftia Kusumawardani, Ghanis Putra Widhanarto•ARTICLE•Journal of Computer Assisted…•2026

Child Development and Digital Technology (1 works) · Cognition (1 works) · Cognitive Abilities and Testing (1 works) · Competence (human resources (1 works) · Context (archaeology (1 works) · Curriculum (1 works) · E-Learning and COVID-19 (1 works) · Educational Games and Gamification (1 works) · Empirical evidence (1 works) · Empirical research (1 works)

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