Seftia Kusumawardani
Biographic Data
| ID | 6630880 |
|---|---|
| NAME | Seftia Kusumawardani |
| GIVEN NAMES | Seftia |
| FAMILY NAME | Kusumawardani |
| SIGNATURE | KUSUMAWARDANI S |
| AFFILIATIONS | Universitas Negeri Semarang Department of Educational Technology, , Semarang, , and Department of Educational Technology, Universitas Sebelas Maret, Surakarta, Indonesia |
| ORCID | 0009-0009-6613-9092 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Effectiveness of DGBL in Elementary Mathematics
The learning revolution
Purpose This study aims to analyze the effectiveness of massive open online courses (MOOC)-based microlearning in improving the professional competence of teachers in Indonesia, addressing the limitations of conventional training programs in meeting dynamic competency needs. Design/methodology/approach A quantitative quasi-experimental design (pre-test post-test) was used, involving 1,126 teachers. Data was collected through competency tests (16 …
No prominent works on this page.
The learning revolution
Purpose This study aims to analyze the effectiveness of massive open online courses (MOOC)-based microlearning in improving the professional competence of teachers in Indonesia, addressing the limitations of conventional training programs in meeting dynamic competency needs. Design/methodology/approach A quantitative quasi-experimental design (pre-test post-test) was used, involving 1,126 teachers. Data was collected through competency tests (16 …
Effectiveness of DGBL in Elementary Mathematics
Child Development and Digital Technology (1 works) · Cognition (1 works) · Cognitive Abilities and Testing (1 works) · Competence (human resources (1 works) · Context (archaeology (1 works) · Curriculum (1 works) · E-Learning and COVID-19 (1 works) · Educational Games and Gamification (1 works) · Empirical evidence (1 works) · Empirical research (1 works)