Frédéric Mauny
Biographic Data
| ID | 6653253 |
|---|---|
| NAME | Frédéric Mauny |
| GIVEN NAMES | Frédéric |
| FAMILY NAME | Mauny |
| SIGNATURE | MAUNY F |
| AFFILIATIONS | Centre National de la Recherche Scientifique |
| ORCID | 0000-0002-8512-2693 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 7 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2013 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 0 |
Environmental Drivers of Monkeypox Transmission in the Democratic Republic of the Congo
Do Individuals with Internet Gaming Disorder Share Personality Traits with Substance-Dependent Individuals
(1) Background: Internet gaming disorder (IGD) shares many similarities with substance use disorder (SUD), contributing to its recognition as an addictive disorder. Nevertheless, no study has compared IGD to other addictive disorders in terms of personality traits established as highly co-occurring with SUDs. (2) Methods: We recruited a sample of gamers (massively multiplayer online role-playing games) (MMORPGs) via online in-game forums. We comp…
Predictors of Gaming Disorder or Protective from It, in a French Sample
Gaming disorder (GD) is a new health condition still requiring a lot of evidence established around its underlying and related psychological mechanisms. In our study we focused on Massively Multiplayer Online Role Playing Games (MMORPGs), a specific very popular and engaging game genre, to determine that benefit, motivation and control aspects could be predictive of a dysfunctional engagement in gaming. In total, 313 participants were recruited f…
Combining visual and noise characteristics of a neighborhood environment to model residential satisfaction
Temporal and Spatial Dynamics of Monkeypox in Democratic Republic of Congo, 2000–2015
Noise Annoyance in Urban Children
Acoustical and non-acoustical factors influencing noise annoyance in adults have been well-documented in recent years; however, similar knowledge is lacking in children. The aim of this study was to quantify the annoyance caused by chronic ambient noise at home in children and to assess the relationship between these children's noise annoyance level and individual and contextual factors in the surrounding urban area. A cross sectional population-…
Association between Ambient Noise Exposure and School Performance of Children Living in An Urban Area
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Association between Ambient Noise Exposure and School Performance of Children Living in An Urban Area
Noise Annoyance in Urban Children
Acoustical and non-acoustical factors influencing noise annoyance in adults have been well-documented in recent years; however, similar knowledge is lacking in children. The aim of this study was to quantify the annoyance caused by chronic ambient noise at home in children and to assess the relationship between these children's noise annoyance level and individual and contextual factors in the surrounding urban area. A cross sectional population-…
Temporal and Spatial Dynamics of Monkeypox in Democratic Republic of Congo, 2000–2015
Combining visual and noise characteristics of a neighborhood environment to model residential satisfaction
Environmental Drivers of Monkeypox Transmission in the Democratic Republic of the Congo
Do Individuals with Internet Gaming Disorder Share Personality Traits with Substance-Dependent Individuals
(1) Background: Internet gaming disorder (IGD) shares many similarities with substance use disorder (SUD), contributing to its recognition as an addictive disorder. Nevertheless, no study has compared IGD to other addictive disorders in terms of personality traits established as highly co-occurring with SUDs. (2) Methods: We recruited a sample of gamers (massively multiplayer online role-playing games) (MMORPGs) via online in-game forums. We comp…
Predictors of Gaming Disorder or Protective from It, in a French Sample
Gaming disorder (GD) is a new health condition still requiring a lot of evidence established around its underlying and related psychological mechanisms. In our study we focused on Massively Multiplayer Online Role Playing Games (MMORPGs), a specific very popular and engaging game genre, to determine that benefit, motivation and control aspects could be predictive of a dysfunctional engagement in gaming. In total, 313 participants were recruited f…
Medicine (4 works) · Psychology (4 works) · Computer Science (3 works) · Environmental health (3 works) · Geography (3 works) · Noise Effects and Management (3 works) · Animal ecology (2 works) · Artificial Intelligence (2 works) · Audiology (2 works) · Bacillus and Francisella bacterial research (2 works)