Rocío Mihura López
Biographic Data
| ID | 6656786 |
|---|---|
| NAME | Rocío Mihura López |
| GIVEN NAMES | Rocío Mihura |
| FAMILY NAME | López |
| SIGNATURE | LOPEZ R M |
| AFFILIATIONS | Universidade da Coruña |
| ORCID | 0000-0002-4740-5828 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2012 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
‘No soy una gamer’ Sexismo, misoginia y toxicidad como moduladores de la experiencia de las mujeres videojugadoras
Introducción/propósito/objetivos, Los videojuegos han pasado de una subcultura a un producto de entretenimiento mainstream, con la consecuente multiplicación y diversificación de públicos. Desde una perspectiva crítica los videojuegos continúan perpetuando una cultura masculina altamente tóxica, que sitúa a las mujeres en el lugar de “Otro” convirtiéndolas en foco de su hostilidad. En esta línea el presente estudio tiene por objeto conocer las ex…
Diseño de un sistema interactivo orientado al usuario del museo
This paper proposes the application of existing knowledge about the museum visitor to the design of interactive systems that are common today in the museum, in order to improve the educational experience of this peculiar user
Mundos virtuales como canal de comunicación entre escuelas y museos
This paper describes the results about the study of the user experience of two schools within a flexible virtual space that connects school and museum. This integrated educational space is not only uses for the exploration of exhibition areas but also includes telepresence talks on the part of museum personnel, simulations, educational work in the form of virtual quests, all within a multi-user virtual environment based on OpenSim and simultaneou…
Diseño de un sistema interactivo orientado al usuario del museo
This paper proposes the application of existing knowledge about the museum visitor to the design of interactive systems that are common today in the museum, in order to improve the educational experience of this peculiar user
Mundos virtuales como canal de comunicación entre escuelas y museos
This paper describes the results about the study of the user experience of two schools within a flexible virtual space that connects school and museum. This integrated educational space is not only uses for the exploration of exhibition areas but also includes telepresence talks on the part of museum personnel, simulations, educational work in the form of virtual quests, all within a multi-user virtual environment based on OpenSim and simultaneou…
Mundos virtuales como canal de comunicación entre escuelas y museos
This paper describes the results about the study of the user experience of two schools within a flexible virtual space that connects school and museum. This integrated educational space is not only uses for the exploration of exhibition areas but also includes telepresence talks on the part of museum personnel, simulations, educational work in the form of virtual quests, all within a multi-user virtual environment based on OpenSim and simultaneou…
Diseño de un sistema interactivo orientado al usuario del museo
This paper proposes the application of existing knowledge about the museum visitor to the design of interactive systems that are common today in the museum, in order to improve the educational experience of this peculiar user
‘No soy una gamer’ Sexismo, misoginia y toxicidad como moduladores de la experiencia de las mujeres videojugadoras
Introducción/propósito/objetivos, Los videojuegos han pasado de una subcultura a un producto de entretenimiento mainstream, con la consecuente multiplicación y diversificación de públicos. Desde una perspectiva crítica los videojuegos continúan perpetuando una cultura masculina altamente tóxica, que sitúa a las mujeres en el lugar de “Otro” convirtiéndolas en foco de su hostilidad. En esta línea el presente estudio tiene por objeto conocer las ex…
Art (3 works) · Humanities (3 works) · Computer Science (2 works) · Advertising and Communication Studies (1 works) · Architecture, Art, Education (1 works) · Artificial Intelligence (1 works) · Business (1 works) · Digital Games and Media (1 works) · Educational Technology in Learning (1 works) · Engineering (1 works)