Ty Hollett
Biographic Data
| ID | 668732 |
|---|---|
| NAME | Ty Hollett |
| GIVEN NAMES | Ty |
| FAMILY NAME | Hollett |
| SIGNATURE | HOLLETT T |
| AFFILIATIONS | Pennsylvania State University |
| ORCID | 0000-0002-5710-0788 |
| VERIFIED | Yes |
| TOTAL WORKS | 13 |
| TOTAL CITATIONS | 27 |
| WORKS AS AUTHOR | 13 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2013 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 3 |
Literacies and the production of intimacy in a family idioculture
This conceptual article explores the interplay between literacies, play, and intimacy in one family. It describes how two children and their father co-create intimate moments across various modalities, including multiplayer video games and oral storytelling. By examining family-specific literacies, the article contributes to understanding how such idiosyncratic literacies foster intimacy over time. These practices, which may seem nonsensical in c…
Literacy in the Age of AI
A Google Trends search for “artificial intelligence” and “literacy” tells us something important about our field's entrance into the age of AI: a long stretch of no measurable interest interrupted by a dramatic spike in late 2022, when OpenAI published ChatGPT. Since then, debates across diverse communities and domains—dinner table conversations, government reports, op-eds, podcasts, and journal special issues like this one—have worried over AI's…
The co-construction of data in-time
Data capture technologies are increasingly incorporated into teaching and learning settings in an effort to offer personalized learning opportunities. Despite the general enthusiasm for these initiatives, concerns persist as to the effective and ethical collection and use of that data. In response, this article offers a complimentary account of teaching and learning with data through the use of ethnographic methods in a novel setting – a Golf Tea…
Learning with and beyond the body
Background This paper examines ensemble learning in the context of ballet. We use more-than-representational theory to account for the “invisible” dimensions of ensemble learning, such as sensations, energy, or intensity that bodies sense, circulate, and evoke in others. We illuminate the mobile architectures that emerge in ensemble learning. Mobile architectures emerge when a performance (i.e., dance, athletic, drama), event (i.e., protest, serm…
The Felt‐Force of Literacy
In this commentary, the author brings together three articles in Reading Research Quarterly ’s special issue on affect theory—Nichols and Coleman; Garcia, Guggenheim, Stamatis, and Dalton; and Burnett and Merchant—under the overarching concepts of atmosphere and mobile architecture. How does one describe the felt‐force of right now, of masks‐ventilators‐fear‐abundanceofcaution‐distance‐anxiety‐Zoom‐school‐Ahmaud‐George‐Breonna‐fire‐rage‐murder‐po…
DIY Skateparks as temporary disruptions to neoliberal cities
DIY skateparks figure among a widening register of informal urban interventions that confront official plans and visions of cities. They are also powerful learning environments that exemplify efforts by youth and adults alike to disrupt the fixity of neoliberalism in urban spaces. Our focus on the production of DIY skateparks offers complementary and nuanced accounts to literature on making, makerspaces, and maker culture. In this article, we see…
Affective atmospheres and skatepark sessions
The idiocultural sensibilities of spothunting in action sports culture
Through an analysis of the social practice of spothunting in action sports culture, this article develops theories of learning and cultural production through an ontology of immanence. Spothunting entails an enthusiast seeking out elements of the environment with which to perform tricks. Analysis focuses specifically on an idioculture of BMX street riding videographers. It highlights the integral role of affect in the development of idiocultural …
The embodied rhythms of learning
Mapping Playgrids for Learning Across Space, Time, and Scale
Embodied Composition in Real Virtualities
English educators are contending with the proliferation of mobile devices in students’ lives, and with the imminent integration of mobile devices into classrooms. Concurrently, literacy researchers using social semiotic theories of multimodality to investigate adolescents’ digital composing have focused on screens, paying scant attention to the bodies moving with them. Responding to recent critiques of multimodality that have centered on a lack o…
Bean’s World”
This article contributes to research on the felt-experience of new media. It describes how the body’s corporal capacities are augmented through one 12-year-old boy’s play of the video game, Minecraft, while hospitalized. Expanding player-centric perspectives of video gameplay, the authors leverage work on place-events to develop an intra-actional methodology aligned with their relational materialist analysis. Their analysis illuminates how multip…
(Re)placing School
Bean’s World”
This article contributes to research on the felt-experience of new media. It describes how the body’s corporal capacities are augmented through one 12-year-old boy’s play of the video game, Minecraft, while hospitalized. Expanding player-centric perspectives of video gameplay, the authors leverage work on place-events to develop an intra-actional methodology aligned with their relational materialist analysis. Their analysis illuminates how multip…
DIY Skateparks as temporary disruptions to neoliberal cities
DIY skateparks figure among a widening register of informal urban interventions that confront official plans and visions of cities. They are also powerful learning environments that exemplify efforts by youth and adults alike to disrupt the fixity of neoliberalism in urban spaces. Our focus on the production of DIY skateparks offers complementary and nuanced accounts to literature on making, makerspaces, and maker culture. In this article, we see…
Literacy in the Age of AI
A Google Trends search for “artificial intelligence” and “literacy” tells us something important about our field's entrance into the age of AI: a long stretch of no measurable interest interrupted by a dramatic spike in late 2022, when OpenAI published ChatGPT. Since then, debates across diverse communities and domains—dinner table conversations, government reports, op-eds, podcasts, and journal special issues like this one—have worried over AI's…
The embodied rhythms of learning
(Re)placing School
Embodied Composition in Real Virtualities
English educators are contending with the proliferation of mobile devices in students’ lives, and with the imminent integration of mobile devices into classrooms. Concurrently, literacy researchers using social semiotic theories of multimodality to investigate adolescents’ digital composing have focused on screens, paying scant attention to the bodies moving with them. Responding to recent critiques of multimodality that have centered on a lack o…
Bean’s World”
This article contributes to research on the felt-experience of new media. It describes how the body’s corporal capacities are augmented through one 12-year-old boy’s play of the video game, Minecraft, while hospitalized. Expanding player-centric perspectives of video gameplay, the authors leverage work on place-events to develop an intra-actional methodology aligned with their relational materialist analysis. Their analysis illuminates how multip…
Mapping Playgrids for Learning Across Space, Time, and Scale
The embodied rhythms of learning
Affective atmospheres and skatepark sessions
The idiocultural sensibilities of spothunting in action sports culture
Through an analysis of the social practice of spothunting in action sports culture, this article develops theories of learning and cultural production through an ontology of immanence. Spothunting entails an enthusiast seeking out elements of the environment with which to perform tricks. Analysis focuses specifically on an idioculture of BMX street riding videographers. It highlights the integral role of affect in the development of idiocultural …
The Felt‐Force of Literacy
In this commentary, the author brings together three articles in Reading Research Quarterly ’s special issue on affect theory—Nichols and Coleman; Garcia, Guggenheim, Stamatis, and Dalton; and Burnett and Merchant—under the overarching concepts of atmosphere and mobile architecture. How does one describe the felt‐force of right now, of masks‐ventilators‐fear‐abundanceofcaution‐distance‐anxiety‐Zoom‐school‐Ahmaud‐George‐Breonna‐fire‐rage‐murder‐po…
DIY Skateparks as temporary disruptions to neoliberal cities
DIY skateparks figure among a widening register of informal urban interventions that confront official plans and visions of cities. They are also powerful learning environments that exemplify efforts by youth and adults alike to disrupt the fixity of neoliberalism in urban spaces. Our focus on the production of DIY skateparks offers complementary and nuanced accounts to literature on making, makerspaces, and maker culture. In this article, we see…
The co-construction of data in-time
Data capture technologies are increasingly incorporated into teaching and learning settings in an effort to offer personalized learning opportunities. Despite the general enthusiasm for these initiatives, concerns persist as to the effective and ethical collection and use of that data. In response, this article offers a complimentary account of teaching and learning with data through the use of ethnographic methods in a novel setting – a Golf Tea…
Learning with and beyond the body
Background This paper examines ensemble learning in the context of ballet. We use more-than-representational theory to account for the “invisible” dimensions of ensemble learning, such as sensations, energy, or intensity that bodies sense, circulate, and evoke in others. We illuminate the mobile architectures that emerge in ensemble learning. Mobile architectures emerge when a performance (i.e., dance, athletic, drama), event (i.e., protest, serm…
Literacy in the Age of AI
A Google Trends search for “artificial intelligence” and “literacy” tells us something important about our field's entrance into the age of AI: a long stretch of no measurable interest interrupted by a dramatic spike in late 2022, when OpenAI published ChatGPT. Since then, debates across diverse communities and domains—dinner table conversations, government reports, op-eds, podcasts, and journal special issues like this one—have worried over AI's…
Literacies and the production of intimacy in a family idioculture
This conceptual article explores the interplay between literacies, play, and intimacy in one family. It describes how two children and their father co-create intimate moments across various modalities, including multiplayer video games and oral storytelling. By examining family-specific literacies, the article contributes to understanding how such idiosyncratic literacies foster intimacy over time. These practices, which may seem nonsensical in c…
Psychology (12 works) · Computer Science (8 works) · Art (7 works) · Sociology (7 works) · Mathematics education (6 works) · Pedagogy (6 works) · Embodied cognition (5 works) · Aesthetics (4 works) · Epistemology (4 works) · Impact of Technology on Adolescents (4 works)