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Sarah Stang

Biographic Data

ID669722
NAMESarah Stang
GIVEN NAMESSarah
FAMILY NAMEStang
SIGNATURESTANG S
AFFILIATIONSYork University
ORCID0000-0002-7295-5880
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS6
WORKS AS AUTHOR4
WORKS AS EDITOR1
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Monstrosity in Games and Play

    Caighlan Smith, Sarah Stang et al.•EDITOR•BOOK•Monstrosity in Games and Play•2025

  • Roundtable

    Nora Castle, Rachele Dini et al.•ARTICLE•Science Fiction Studies•2022

    For this roundtable, we asked participants to respond critically to the topic of sf kitchens. How and why does the kitchen figure in sf? Why is it a significant site to think through the various concerns emanating around food futures? What can a focus on the kitchen as a key space in/of the future tell us about its historical organization of social and cultural relations? Might its future imagining afford the means to organize those differently

  • “The Creature Itself Is Nasty, but Nothing Really Compares to the Building of Dread Before You Ever Get to It”

    Open Access•Sarah Stang, Sarah Marie Stang•ARTICLE•AoIR Selected Papers of Internet…•2021

    Gender representation in video games has long been a fraught topic of discussion within online gaming communities. In game scholarship, analysis of the usually harmful tropes and trends of female representation has resulted in countless studies demonstrating that video games are often a regressive medium in terms of representation, privileging heterosexual white male subjectivities and erasing, marginalizing, or even vilifying anyone outside of t…

  • Irradiated Cereal and Abject Meat

    Open Access•Sarah Stang•ARTICLE•Games and Culture•2021•References: 5

    This article is a close reading of food and beverages in Bethesda’s acclaimed post-apocalyptic science fiction video game series, Fallout. Through a discussion of the visual design, narrative positioning, and in-game function of food and beverage consumption, this article demonstrates how Fallout uses food to critique the unchecked technological development, rampant consumerism, and environmental devastation of post-war American atomic culture. S…

  • The Ludic Bestiary

    Open Access•Sarah Stang, Aaron Trammell•ARTICLE•Games and Culture•2020•Cited by: 6•References: 10

    This article introduces the concept of the ludic bestiary, a game mechanic that the authors argue produces abject bodies. Using the "hag" in Dungeons & Dragons as a case study, the authors demonstrate how the game's bestiary, the Monster Manual, functions as a tool of patriarchal control by defining, categorizing, and classifying the body of the female other as evil, abject, and monstrous. Importantly, the ludic bestiary not only exists as a core…

  • The Ludic Bestiary

    Open Access•Sarah Stang, Aaron Trammell•ARTICLE•Games and Culture•2020•Cited by: 6•References: 10

    This article introduces the concept of the ludic bestiary, a game mechanic that the authors argue produces abject bodies. Using the "hag" in Dungeons & Dragons as a case study, the authors demonstrate how the game's bestiary, the Monster Manual, functions as a tool of patriarchal control by defining, categorizing, and classifying the body of the female other as evil, abject, and monstrous. Importantly, the ludic bestiary not only exists as a core…

  • The Ludic Bestiary

    Open Access•Sarah Stang, Aaron Trammell•ARTICLE•Games and Culture•2020•Cited by: 6•References: 10

    This article introduces the concept of the ludic bestiary, a game mechanic that the authors argue produces abject bodies. Using the "hag" in Dungeons & Dragons as a case study, the authors demonstrate how the game's bestiary, the Monster Manual, functions as a tool of patriarchal control by defining, categorizing, and classifying the body of the female other as evil, abject, and monstrous. Importantly, the ludic bestiary not only exists as a core…

  • “The Creature Itself Is Nasty, but Nothing Really Compares to the Building of Dread Before You Ever Get to It”

    Open Access•Sarah Stang, Sarah Marie Stang•ARTICLE•AoIR Selected Papers of Internet…•2021

    Gender representation in video games has long been a fraught topic of discussion within online gaming communities. In game scholarship, analysis of the usually harmful tropes and trends of female representation has resulted in countless studies demonstrating that video games are often a regressive medium in terms of representation, privileging heterosexual white male subjectivities and erasing, marginalizing, or even vilifying anyone outside of t…

  • Irradiated Cereal and Abject Meat

    Open Access•Sarah Stang•ARTICLE•Games and Culture•2021•References: 5

    This article is a close reading of food and beverages in Bethesda’s acclaimed post-apocalyptic science fiction video game series, Fallout. Through a discussion of the visual design, narrative positioning, and in-game function of food and beverage consumption, this article demonstrates how Fallout uses food to critique the unchecked technological development, rampant consumerism, and environmental devastation of post-war American atomic culture. S…

  • Roundtable

    Nora Castle, Rachele Dini et al.•ARTICLE•Science Fiction Studies•2022

    For this roundtable, we asked participants to respond critically to the topic of sf kitchens. How and why does the kitchen figure in sf? Why is it a significant site to think through the various concerns emanating around food futures? What can a focus on the kitchen as a key space in/of the future tell us about its historical organization of social and cultural relations? Might its future imagining afford the means to organize those differently

  • Monstrosity in Games and Play

    Caighlan Smith, Sarah Stang et al.•EDITOR•BOOK•Monstrosity in Games and Play•2025

Aesthetics (4 works) · Art (4 works) · Psychology (4 works) · Computer Science (3 works) · Digital Games and Media (3 works) · Literature (3 works) · Sociology (3 works) · Gender, Feminism, and Media (2 works) · Media studies (2 works) · Narrative (2 works)

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