Sarah Stang
Biographic Data
| ID | 669722 |
|---|---|
| NAME | Sarah Stang |
| GIVEN NAMES | Sarah |
| FAMILY NAME | Stang |
| SIGNATURE | STANG S |
| AFFILIATIONS | York University |
| ORCID | 0000-0002-7295-5880 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 6 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 1 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Monstrosity in Games and Play
Roundtable
For this roundtable, we asked participants to respond critically to the topic of sf kitchens. How and why does the kitchen figure in sf? Why is it a significant site to think through the various concerns emanating around food futures? What can a focus on the kitchen as a key space in/of the future tell us about its historical organization of social and cultural relations? Might its future imagining afford the means to organize those differently
“The Creature Itself Is Nasty, but Nothing Really Compares to the Building of Dread Before You Ever Get to It”
Gender representation in video games has long been a fraught topic of discussion within online gaming communities. In game scholarship, analysis of the usually harmful tropes and trends of female representation has resulted in countless studies demonstrating that video games are often a regressive medium in terms of representation, privileging heterosexual white male subjectivities and erasing, marginalizing, or even vilifying anyone outside of t…
Irradiated Cereal and Abject Meat
This article is a close reading of food and beverages in Bethesda’s acclaimed post-apocalyptic science fiction video game series, Fallout. Through a discussion of the visual design, narrative positioning, and in-game function of food and beverage consumption, this article demonstrates how Fallout uses food to critique the unchecked technological development, rampant consumerism, and environmental devastation of post-war American atomic culture. S…
The Ludic Bestiary
This article introduces the concept of the ludic bestiary, a game mechanic that the authors argue produces abject bodies. Using the "hag" in Dungeons & Dragons as a case study, the authors demonstrate how the game's bestiary, the Monster Manual, functions as a tool of patriarchal control by defining, categorizing, and classifying the body of the female other as evil, abject, and monstrous. Importantly, the ludic bestiary not only exists as a core…
The Ludic Bestiary
This article introduces the concept of the ludic bestiary, a game mechanic that the authors argue produces abject bodies. Using the "hag" in Dungeons & Dragons as a case study, the authors demonstrate how the game's bestiary, the Monster Manual, functions as a tool of patriarchal control by defining, categorizing, and classifying the body of the female other as evil, abject, and monstrous. Importantly, the ludic bestiary not only exists as a core…
The Ludic Bestiary
This article introduces the concept of the ludic bestiary, a game mechanic that the authors argue produces abject bodies. Using the "hag" in Dungeons & Dragons as a case study, the authors demonstrate how the game's bestiary, the Monster Manual, functions as a tool of patriarchal control by defining, categorizing, and classifying the body of the female other as evil, abject, and monstrous. Importantly, the ludic bestiary not only exists as a core…
“The Creature Itself Is Nasty, but Nothing Really Compares to the Building of Dread Before You Ever Get to It”
Gender representation in video games has long been a fraught topic of discussion within online gaming communities. In game scholarship, analysis of the usually harmful tropes and trends of female representation has resulted in countless studies demonstrating that video games are often a regressive medium in terms of representation, privileging heterosexual white male subjectivities and erasing, marginalizing, or even vilifying anyone outside of t…
Irradiated Cereal and Abject Meat
This article is a close reading of food and beverages in Bethesda’s acclaimed post-apocalyptic science fiction video game series, Fallout. Through a discussion of the visual design, narrative positioning, and in-game function of food and beverage consumption, this article demonstrates how Fallout uses food to critique the unchecked technological development, rampant consumerism, and environmental devastation of post-war American atomic culture. S…
Roundtable
For this roundtable, we asked participants to respond critically to the topic of sf kitchens. How and why does the kitchen figure in sf? Why is it a significant site to think through the various concerns emanating around food futures? What can a focus on the kitchen as a key space in/of the future tell us about its historical organization of social and cultural relations? Might its future imagining afford the means to organize those differently
Monstrosity in Games and Play
Aesthetics (4 works) · Art (4 works) · Psychology (4 works) · Computer Science (3 works) · Digital Games and Media (3 works) · Literature (3 works) · Sociology (3 works) · Gender, Feminism, and Media (2 works) · Media studies (2 works) · Narrative (2 works)