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“The Creature Itself Is Nasty, but Nothing Really Compares to the Building of Dread Before You Ever Get to It”

Online Player and Developer Commentary on Female Monstrosity in Video Games

Bibliographic Data

ID22008613
AuthorsSarah Stang (0000-0002-7295-5880, York University, corresponding author), Sarah Marie Stang
Year2021
Publication date2021-09-15
Open AccessYes
TypeARTICLE
VenueAoIR Selected Papers of Internet Research (JOURNAL)
Journal identifiersISSN: 2162-3317 • E-ISSN: 2162-3317
PublisherUniversity of Illinois Libraries (PUBLISHER)
DOI10.5210/spir.v2021i0.12049
OpenAlexW3199386299
LanguageEN
References cited8

Gender representation in video games has long been a fraught topic of discussion within online gaming communities. In game scholarship, analysis of the usually harmful tropes and trends of female representation has resulted in countless studies demonstrating that video games are often a regressive medium in terms of representation, privileging heterosexual white male subjectivities and erasing, marginalizing, or even vilifying anyone outside of that specific demographic. These conversations and scholarly studies tend to focus on the representation of human women, especially as victimized damsels-in-distress. Considerably less work has been done to analyse the portrayal of villainous and monstrous nonhuman women in games, even though countless science fiction, fantasy, and horror games feature these kinds of characters. Many of these games utilize harmful tropes and design practices related to female villainy and monstrosity, thereby reinforcing misogynistic ideologies. With the understanding that gender representations in games can have deep cultural ramifications, especially as they intersect with representations of race, sexuality, queerness, body size, disability, mental illness, and age, this paper examines online player and developer discourse regarding female-coded monsters from a selection of commercially successful “AAA” video games. The intent of this project is to contribute to ongoing scholarship on monstrosity in games by looking at how developers explain and justify their design processes in online interviews and forum posts and how players/fans articulate their attitudes towards and reception of these monstrous creatures

Aesthetics · Art · Fantasy · Human sexuality · Literature · Media studies · Multimedia · Politics · Popular culture · Scholarship · Sociology · Vampire · Video game · Computer Science · Digital Games and Media · Gender Studies · Gender, Feminism, and Media · Psychology · Sexuality, Behavior, and Technology

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Highly citedNo

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