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Michael Sangyeob Lee

Biographic Data

ID6715400
NAMEMichael Sangyeob Lee
GIVEN NAMESMichael Sangyeob
FAMILY NAMELee
SIGNATURELEE M S
AFFILIATIONSUniversity of Houston - Clear Lake
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS6
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2010
LATEST PUBLICATION YEAR2010
H-INDEX1
  • A modern Cinderella story

    Open Access•Michael Sangyeob Lee, Carrie Heeter et al.•ARTICLE•New Media & Society•2010•Cited by: 6•References: 4

    Interactive narratives are increasingly technologically possible and are expected to become an everyday form of entertainment, but for now actual implementations are rare. This 2 × 2 experiment compared dyadic (co-viewing) vs solitary emotional reactions watching either a linear or an interactive version of a seven-minute digital video narrative, Modern Cinderella. Eighty subjects were randomly assigned to each of the four conditions. People who …

  • A modern Cinderella story

    Open Access•Michael Sangyeob Lee, Carrie Heeter et al.•ARTICLE•New Media & Society•2010•Cited by: 6•References: 4

    Interactive narratives are increasingly technologically possible and are expected to become an everyday form of entertainment, but for now actual implementations are rare. This 2 × 2 experiment compared dyadic (co-viewing) vs solitary emotional reactions watching either a linear or an interactive version of a seven-minute digital video narrative, Modern Cinderella. Eighty subjects were randomly assigned to each of the four conditions. People who …

  • A modern Cinderella story

    Open Access•Michael Sangyeob Lee, Carrie Heeter et al.•ARTICLE•New Media & Society•2010•Cited by: 6•References: 4

    Interactive narratives are increasingly technologically possible and are expected to become an everyday form of entertainment, but for now actual implementations are rare. This 2 × 2 experiment compared dyadic (co-viewing) vs solitary emotional reactions watching either a linear or an interactive version of a seven-minute digital video narrative, Modern Cinderella. Eighty subjects were randomly assigned to each of the four conditions. People who …

Aesthetics (1 work) · Art (1 work) · Computer Science (1 work) · Digital Games and Media (1 work) · Entertainment (1 work) · Interactive media (1 work) · Literature (1 work) · Media Influence and Health (1 work) · Multimedia (1 work) · Narrative (1 work)

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