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Victoria McArthur

Biographic Data

ID6727719
NAMEVictoria McArthur
GIVEN NAMESVictoria
FAMILY NAMEMcArthur
SIGNATUREMCARTHUR V
AFFILIATIONSCarleton University
ORCID0000-0002-6650-6886
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS16
WORKS AS AUTHOR6
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2024
H-INDEX2
  • Why the HCI Community Should Care About AR Journalism

    Open Access•Victoria McArthur•ARTICLE•interactions•2024

  • Damsel in this Dress

    Victoria McArthur•ARTICLE•Feminist Media Studies•2020•Cited by: 2•References: 8

    In this paper, we present a study of women (n = 10) in game design and game development programs in Ontario, Canada. The study, described herein, is an investigation of the lived experiences of women in these programs, their own experiences with gaming culture, and the kinds of female video game characters they design. Here, we are interested in whether women in post-secondary game programs are producing more nuanced playable female game characte…

  • Augmented Reality Plant & Animal Cells

    Open Access•Malek El Kouzi, Omar Bani-Taha et al.•ARTICLE•Journal of Virtual Worlds Research•2019

    In this paper, we present a usability evaluation of a custom AR educational tool designed to improve students’ understanding of the similarities and differences between plant and animal cells. We argue that the design of the Augmented Reality Plant & Animal Cells (ARPAC) tool promotes a self-driven approach to learning by presenting textbook content as interactive, 3D models that can be uncovered by exploring sections of their school textbooks wi…

  • HCI in praxis

    Open Access•Victoria McArthur•ARTICLE•interactions•2019

    HCI education reflects the continual evolution of HCI, embracing the changing landscapes of technology, infrastructure, and technology use. This forum aims to provide a platform for HCI educators, practitioners, researchers, and students to share their perspectives, reflections, and experiences related to HCI education. --- Sukeshini Grandhi, Editor

  • The construction of gender in dating apps

    Caitlin MacLeod, Victoria McArthur•ARTICLE•Feminist Media Studies•2018•Cited by: 14•References: 10

    In this article, we analyse two mobile dating applications: Tinder and Bumble. Mobilizing two studies by Erving Goffman and Lucille Alice Suchman, we present a detailed analysis of the affordances of the profile creation tools of both of these applications. Together, these theoretical perspectives make visible the effect that the constraints imposed by the app’s self-presentation tools have on constructing subjects that are intelligible to the ap…

  • Levelling Up

    Open Access•Jennifer Jenson, Suzanne De Castell et al.•ARTICLE•Journal of Virtual Worlds Research•2017

    In this paper, we present a study of 182 youths (ages 9 - 17) playing a closed-system Massively Multiplayer Online Game (MMOG), Guardian Academy. Its purpose was to investigate the online virtual world behaviours of youth under the age of 18 playing in an educational setting. We report on a mixed-methods study of minor players in situ across eight socioeconomically diversified educational communities, focused on characteristics, patterns, and tra…

  • The construction of gender in dating apps

    Caitlin MacLeod, Victoria McArthur•ARTICLE•Feminist Media Studies•2018•Cited by: 14•References: 10

    In this article, we analyse two mobile dating applications: Tinder and Bumble. Mobilizing two studies by Erving Goffman and Lucille Alice Suchman, we present a detailed analysis of the affordances of the profile creation tools of both of these applications. Together, these theoretical perspectives make visible the effect that the constraints imposed by the app’s self-presentation tools have on constructing subjects that are intelligible to the ap…

  • Damsel in this Dress

    Victoria McArthur•ARTICLE•Feminist Media Studies•2020•Cited by: 2•References: 8

    In this paper, we present a study of women (n = 10) in game design and game development programs in Ontario, Canada. The study, described herein, is an investigation of the lived experiences of women in these programs, their own experiences with gaming culture, and the kinds of female video game characters they design. Here, we are interested in whether women in post-secondary game programs are producing more nuanced playable female game characte…

  • Levelling Up

    Open Access•Jennifer Jenson, Suzanne De Castell et al.•ARTICLE•Journal of Virtual Worlds Research•2017

    In this paper, we present a study of 182 youths (ages 9 - 17) playing a closed-system Massively Multiplayer Online Game (MMOG), Guardian Academy. Its purpose was to investigate the online virtual world behaviours of youth under the age of 18 playing in an educational setting. We report on a mixed-methods study of minor players in situ across eight socioeconomically diversified educational communities, focused on characteristics, patterns, and tra…

  • The construction of gender in dating apps

    Caitlin MacLeod, Victoria McArthur•ARTICLE•Feminist Media Studies•2018•Cited by: 14•References: 10

    In this article, we analyse two mobile dating applications: Tinder and Bumble. Mobilizing two studies by Erving Goffman and Lucille Alice Suchman, we present a detailed analysis of the affordances of the profile creation tools of both of these applications. Together, these theoretical perspectives make visible the effect that the constraints imposed by the app’s self-presentation tools have on constructing subjects that are intelligible to the ap…

  • Augmented Reality Plant & Animal Cells

    Open Access•Malek El Kouzi, Omar Bani-Taha et al.•ARTICLE•Journal of Virtual Worlds Research•2019

    In this paper, we present a usability evaluation of a custom AR educational tool designed to improve students’ understanding of the similarities and differences between plant and animal cells. We argue that the design of the Augmented Reality Plant & Animal Cells (ARPAC) tool promotes a self-driven approach to learning by presenting textbook content as interactive, 3D models that can be uncovered by exploring sections of their school textbooks wi…

  • HCI in praxis

    Open Access•Victoria McArthur•ARTICLE•interactions•2019

    HCI education reflects the continual evolution of HCI, embracing the changing landscapes of technology, infrastructure, and technology use. This forum aims to provide a platform for HCI educators, practitioners, researchers, and students to share their perspectives, reflections, and experiences related to HCI education. --- Sukeshini Grandhi, Editor

  • Damsel in this Dress

    Victoria McArthur•ARTICLE•Feminist Media Studies•2020•Cited by: 2•References: 8

    In this paper, we present a study of women (n = 10) in game design and game development programs in Ontario, Canada. The study, described herein, is an investigation of the lived experiences of women in these programs, their own experiences with gaming culture, and the kinds of female video game characters they design. Here, we are interested in whether women in post-secondary game programs are producing more nuanced playable female game characte…

  • Why the HCI Community Should Care About AR Journalism

    Open Access•Victoria McArthur•ARTICLE•interactions•2024

Computer Science (4 works) · Augmented Reality Applications (3 works) · Digital Games and Media (3 works) · Human–computer interaction (3 works) · Psychology (3 works) · Sociology (3 works) · Educational Games and Gamification (2 works) · Gender, Feminism, and Media (2 works) · Virtual Reality Applications and Impacts (2 works) · World Wide Web (2 works)

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