Muntazar Monsur
Biographic Data
| ID | 6735855 |
|---|---|
| NAME | Muntazar Monsur |
| GIVEN NAMES | Muntazar |
| FAMILY NAME | Monsur |
| SIGNATURE | MONSUR M |
| AFFILIATIONS | Texas Tech University |
| ORCID | 0000-0001-7218-8418 |
| VERIFIED | Yes |
| TOTAL WORKS | 11 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 11 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Enhancing Landscape Architecture Construction Learning with Extended Reality (XR)
The application of extended reality (XR) in design education has grown substantially; however, empirical evidence on its educational benefits remains limited. This two-year study examines the impact of incorporating a virtual reality (VR) learning module into undergraduate landscape architecture (LA) construction courses, focusing on brick masonry instruction. A conventional learning sequence—lecture, sketching, CAD, and 3D modeling—was supplemen…
Rethinking Traditional Playgrounds
Traditional playground settings are often less effective in fostering STEAM (Science, Technology, Engineering, Arts, and Mathematics)-related activities, as fixed play structures tend to restrict the diversity of play behaviors and inhibit children’s ability to engage in self-directed, imaginative exploration. Using a research-through-design methodology, this study investigated how playground design (temporary landscape interventions) influences …
The Role of Landscape Elements in Outdoor Learning Environment Design to Facilitate STEAM Learning in Early Years
Children learn from their surroundings during the early years, and a diverse natural environment inherently affords informal STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning behaviors. Engaging in STEAM activities helps young minds not only appreciate and understand their environment but also enhances curiosity, questioning, exploration, discussion, investigation, reflection, and the formation of ideas and theories. Postul…
How Do Nature-Based Outdoor Learning Environments Affect Preschoolers’ STEAM Concept Formation? A Scoping Review
This scoping review examined the impact of nature-based outdoor learning environments on the formation of STEAM (science, technology, engineering, arts, and mathematics) concepts in preschoolers. Preschool age (3–5 years) is the time when physical interaction with surrounding built environments increases, and spontaneous learning from the environment intensifies—making it an ideal age range to promote nature-based informal learning. An outdoor le…
Co-Created Virtual Reality (VR) Modules in Landscape Architecture Education
Extended Reality (XR), an umbrella term for Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR) technology, has the potential to enhance experiential learning and to close educational gaps, but the implementation of XR in higher education requires the competency of instructors, as well as guidance. In the fields of design (architecture, landscape architecture, interior design, urban planning, etc.), XR brings exciting opportuniti…
Effects of Childcare Hands-On Gardening on Preschoolers’ (3–5 Years) Physical Activity in Semi-Arid Climate Zone
How hands-on gardening impacts behaviors including healthy eating and physical activity during early childhood can be of critical importance for preventing the early onset of obesity. This study investigates how participating in hands-on gardening impacts preschoolers' (3-5 years old) physical activity (measured by accelerometers) in childcare centers in the semi-arid climate zone. The research was conducted in eight licensed childcare centers lo…
Hands-On Gardening in Childcare Centers to Advance Preschool-Age Children’s Fruit and Vegetable Liking in Semi-Arid Climate Zone
Hands-on gardening is linked with healthy eating behaviors, increased outdoor activities, and overall well-being, all contributing factors to preventing obesity. Although these positive associations are widely established for adults and school-aged children, little evidence can be found on how such relationships may extend to early childhood, especially in the preschool years (3-5 years). One recent study conducted in North Carolina (NC) showed t…
Gardening in Childcare Centers
This study examined the effects of a childcare gardening intervention on children's physical activity (PA). Eligible childcare centers were randomly assigned to: (1) garden intervention ( n = 5; year 1); (2) waitlist control ( n = 5; control year 1, intervention year 2); or (3) control ( n = 5; year 2 only) groups. Across the two-year study, PA was measured for 3 days at four data collection periods using Actigraph GT3X+ accelerometers. The inter…
To do or not to do
This article contributes to an ongoing discussion regarding the ethics of online research involving children and young people (CYP) during crises. The paper critically reflects on our experience of designing, approving and conducting a multi-country study utilising an online diary to investigate how social, physical and virtual conditions shape and are shaped by CYP’s everyday experiences during the COVID-19 pandemic. Our reflections identify fou…
Student and Nature Interactions and Their Impact on Mental Health during the Covid-19 Pandemic
Passive and active interactions with nature reduce stress, anxiety, and depression. Populations that experience increased stress often have fewer interactions with nature due to many factors. More recently, the COVID-19 pandemic has created a new stressor for all populations due to sickness, isolation, financial burdens, or other factors. University students were particularly impacted due to the change to online modalities, which isolated them fr…
Research Design, Protocol, and Participant Characteristics of Coleafs
Childcare garden interventions may be an effective strategy to increase fruit and vegetable (FV) consumption and physical activity among young children. The objective of this paper is to describe the research design, protocol, outcome measures, and baseline characteristics of participants in the Childcare Outdoor Learning Environments as Active Food Systems ("COLEAFS") study, a cluster randomized controlled trial (RCT) examining the effect of a g…
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Research Design, Protocol, and Participant Characteristics of Coleafs
Childcare garden interventions may be an effective strategy to increase fruit and vegetable (FV) consumption and physical activity among young children. The objective of this paper is to describe the research design, protocol, outcome measures, and baseline characteristics of participants in the Childcare Outdoor Learning Environments as Active Food Systems ("COLEAFS") study, a cluster randomized controlled trial (RCT) examining the effect of a g…
Student and Nature Interactions and Their Impact on Mental Health during the Covid-19 Pandemic
Passive and active interactions with nature reduce stress, anxiety, and depression. Populations that experience increased stress often have fewer interactions with nature due to many factors. More recently, the COVID-19 pandemic has created a new stressor for all populations due to sickness, isolation, financial burdens, or other factors. University students were particularly impacted due to the change to online modalities, which isolated them fr…
Gardening in Childcare Centers
This study examined the effects of a childcare gardening intervention on children's physical activity (PA). Eligible childcare centers were randomly assigned to: (1) garden intervention ( n = 5; year 1); (2) waitlist control ( n = 5; control year 1, intervention year 2); or (3) control ( n = 5; year 2 only) groups. Across the two-year study, PA was measured for 3 days at four data collection periods using Actigraph GT3X+ accelerometers. The inter…
To do or not to do
This article contributes to an ongoing discussion regarding the ethics of online research involving children and young people (CYP) during crises. The paper critically reflects on our experience of designing, approving and conducting a multi-country study utilising an online diary to investigate how social, physical and virtual conditions shape and are shaped by CYP’s everyday experiences during the COVID-19 pandemic. Our reflections identify fou…
How Do Nature-Based Outdoor Learning Environments Affect Preschoolers’ STEAM Concept Formation? A Scoping Review
This scoping review examined the impact of nature-based outdoor learning environments on the formation of STEAM (science, technology, engineering, arts, and mathematics) concepts in preschoolers. Preschool age (3–5 years) is the time when physical interaction with surrounding built environments increases, and spontaneous learning from the environment intensifies—making it an ideal age range to promote nature-based informal learning. An outdoor le…
Co-Created Virtual Reality (VR) Modules in Landscape Architecture Education
Extended Reality (XR), an umbrella term for Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR) technology, has the potential to enhance experiential learning and to close educational gaps, but the implementation of XR in higher education requires the competency of instructors, as well as guidance. In the fields of design (architecture, landscape architecture, interior design, urban planning, etc.), XR brings exciting opportuniti…
Effects of Childcare Hands-On Gardening on Preschoolers’ (3–5 Years) Physical Activity in Semi-Arid Climate Zone
How hands-on gardening impacts behaviors including healthy eating and physical activity during early childhood can be of critical importance for preventing the early onset of obesity. This study investigates how participating in hands-on gardening impacts preschoolers' (3-5 years old) physical activity (measured by accelerometers) in childcare centers in the semi-arid climate zone. The research was conducted in eight licensed childcare centers lo…
Hands-On Gardening in Childcare Centers to Advance Preschool-Age Children’s Fruit and Vegetable Liking in Semi-Arid Climate Zone
Hands-on gardening is linked with healthy eating behaviors, increased outdoor activities, and overall well-being, all contributing factors to preventing obesity. Although these positive associations are widely established for adults and school-aged children, little evidence can be found on how such relationships may extend to early childhood, especially in the preschool years (3-5 years). One recent study conducted in North Carolina (NC) showed t…
Enhancing Landscape Architecture Construction Learning with Extended Reality (XR)
The application of extended reality (XR) in design education has grown substantially; however, empirical evidence on its educational benefits remains limited. This two-year study examines the impact of incorporating a virtual reality (VR) learning module into undergraduate landscape architecture (LA) construction courses, focusing on brick masonry instruction. A conventional learning sequence—lecture, sketching, CAD, and 3D modeling—was supplemen…
Rethinking Traditional Playgrounds
Traditional playground settings are often less effective in fostering STEAM (Science, Technology, Engineering, Arts, and Mathematics)-related activities, as fixed play structures tend to restrict the diversity of play behaviors and inhibit children’s ability to engage in self-directed, imaginative exploration. Using a research-through-design methodology, this study investigated how playground design (temporary landscape interventions) influences …
The Role of Landscape Elements in Outdoor Learning Environment Design to Facilitate STEAM Learning in Early Years
Children learn from their surroundings during the early years, and a diverse natural environment inherently affords informal STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning behaviors. Engaging in STEAM activities helps young minds not only appreciate and understand their environment but also enhances curiosity, questioning, exploration, discussion, investigation, reflection, and the formation of ideas and theories. Postul…
Psychology (8 works) · Medicine (6 works) · Obesity, Physical Activity, Diet (4 works) · Computer Science (3 works) · Educational Environments and Student Outcomes (3 works) · Intervention (counseling (3 works) · Nursing (3 works) · Urban Green Space and Health (3 works) · Arid (2 works) · Augmented Reality Applications (2 works)