Co-Created Virtual Reality (VR) Modules in Landscape Architecture Education
A Mixed Methods Study Investigating the Pedagogical Effectiveness of VR
Bibliographic Data
| ID | 22046987 |
|---|---|
| Authors | S Y Andalib (0000-0002-3440-9256, Texas Tech University), Muntazar Monsur (0000-0001-7218-8418, Texas Tech University, corresponding author) |
| Year | 2024 |
| Volume | 14 |
| Issue | 6 |
| Pages | 553 |
| Publication date | 2024-05-21 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Education Sciences (JOURNAL) |
| Journal identifiers | ISSN: 2227-7102 • E-ISSN: 2227-7102 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/educsci14060553 |
| OpenAlex | W4398169467 |
| Language | EN |
| Citations received | 3 |
| References cited | 69 |
Extended Reality (XR), an umbrella term for Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR) technology, has the potential to enhance experiential learning and to close educational gaps, but the implementation of XR in higher education requires the competency of instructors, as well as guidance. In the fields of design (architecture, landscape architecture, interior design, urban planning, etc.), XR brings exciting opportunities to students for design visualization and presentation. However, how the XR-based immersive experience may supplement design learning is relatively underexplored and under-researched. This study investigates the role of co-created (with learners) VR modules in landscape architecture education, with a specific focus on landscape construction through an exercise focused on the construction detail of the iconic benches in the High Line Park (NY). This study aims to delineate the pedagogical possibilities and challenges of the implementation of XR in landscape architecture (LA) curricula, thereby offering LA educators actionable insights and frameworks for utilizing the new learning tools. Implementing a mixed methods approach, this research engaged undergraduate students (n = 16) to assess the pedagogical value of XR among five types of instructional modes—lectures, hand sketching, 2D drawing, 3D modeling, and a fully immersive co-created VR experience showcasing students’ work. A focus group discussion with graduate students (n = 7) provided additional qualitative insights. The results indicate that, while all instructional materials were received positively, the 3D modeling was rated most effective in the learning process by the students, due to its versatility as a foundation and its overlap/integration with the other instructional modes e.g., hand sketching, 2D drawing, and VR creation. Although VR-aided teaching creates an immersive learning experience allowing learners to gain a clearer understanding of the learning topics, positioning it primarily as a visualization/presentation tool may limit its utility. This study concludes that repositioning VR at different stages of the educational framework may result in enhanced engagement and, by extension, improve its pedagogical effectiveness. These findings contribute to the ongoing discourse on the optimal integration of emerging XR tools and technology in LA education and other design disciplines and afford new avenues for future research
Art · Human–computer interaction · Mixed reality · Multimedia · Virtual reality · Visual arts · 3D Surveying and Cultural Heritage · Augmented Reality Applications · Computer Science · Psychology · Virtual Reality Applications and Impacts · Architecture
Technological Pedagogical Content Knowledge (TPACK)
Virtual, augmented and mixed reality in K–12 education
A review of the use of virtual reality head-mounted displays in education and training
Technological Pedagogical Content Knowledge
Needs and Performance Analysis for Changes in Higher Education and Implementation of Artificial Intelligence, Machine Learning, and Extended Reality
Real-time virtual reality co-creation
Going out into the field
Situated Cognition and the Culture of Learning
Current State and General Perceptions of the Use of Extended Reality (XR) Technology at the University of Newcastle
| Citations per year | 3 |
|---|---|
| Citation span | 2025 - 2026 (2) |
| Highly cited | No |