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Krzysztof Zagata

Biographic Data

ID6746506
NAMEKrzysztof Zagata
GIVEN NAMESKrzysztof
FAMILY NAMEZagata
SIGNATUREZAGATA K
AFFILIATIONSAdam Mickiewicz University in Poznań
ORCID0000-0002-9374-1873
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS0
AUTHOR COUNT8
EDITOR COUNT0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Impact of the mini-map on the interpretation of spatial situations in the virtual geographical space of a video game

    Krzysztof Zagata, Beata Medyńska-Gulij et al.•ARTICLE•Cartography and Geographic…•2024•References: 3

  • Mini-Map Design Features as a Navigation Aid in the Virtual Geographical Space Based on Video Games

    Open Access•Krzysztof Zagata, Beata Medyńska-Gulij•ARTICLE•ISPRS International Journal of…•2023

    The main objective of this study is to identify features of mini-map design as a navigational aid in the virtual geographical space in 100 popular video games for a computer platform. The following research methods were used: visual comparative analysis, classification and selection of cartographic material, comparison of specific parameters for selected features of design elements, and application of cartographic design rules and popularity of d…

  • The Cognitive Skills in Interpretation of Spatial Situations in the League of Legends game

    Open Access•Tymoteusz Horbiński, Krzysztof Zagata•ARTICLE•Simulation & Gaming•2023

    Background League of Legends is one of the most popular video games in the world. With the help of the new initiatives of the developers and publishers (Riot Games), professional international and local tournaments were established. Riot Games also took care of establishing regional leagues, such as LCK (League of Legends Champions Korea) or LEC (League of Legends European Championship). The best teams from each region have an annual chance to co…

  • Interpretation of Map Symbols in the Context of Gamers’ Age and Experience

    Open Access•Tymoteusz Horbiński, Krzysztof Zagata•ARTICLE•ISPRS International Journal of…•2022

    In this article researchers examined the differences that may characterise selected groups of gamers with regard to age and time spent on playing a survival game, Valheim, confronted with their interpretation of map symbols used in the game. The Valheim video game, which was released in early 2021, is a survival game set in a gameplay world inspired by Norse mythology. The authors of the article noted that the age factor and gaming experience may…

  • Map Design and Usability of a Simplified Topographic 2D Map on the Smartphone in Landscape and Portrait Orientations

    Open Access•Beata Medyńska-Gulij, Jacek Gulij et al.•ARTICLE•ISPRS International Journal of…•2022

    Map design and usability issues are crucial when considering different device orientations. It is visible, especially in exploring the topographical space in landscape or portrait orientation on the mobile phone. In this study, we aim to reveal the main differences and similarities among participants’ performance in a map-based task. The study presents an original research scheme, including establishing conceptual assumptions, developing map appl…

  • Filming the Historical Geography

    Open Access•Beata Medyńska-Gulij, Tillmann Tegeler et al.•ARTICLE•ISPRS International Journal of…•2021

    Research on a specific topic requires the individualized cartographic methods of work that may be defined as the Realm of Maps. The double dimensionality in the Realm of Maps is understood here as a physical place—a studio workroom—and as a research method. In this study, we focused on the way of presenting a research method designed to study the topic of historico-geographical space in the form of a short film story. The second purpose is to ind…

  • Mini-Map for Gamers Who Walk and Teleport in a Virtual Stronghold

    Open Access•Krzysztof Zagata, Jacek Gulij et al.•ARTICLE•ISPRS International Journal of…•2021

    Studies of the effectiveness of multimedia cartography products may include mini-map design for navigation. In this study, we have touched upon designing gameplay to indicate the impact of the mini-map on the time effectiveness of a player that can walk or teleport himself/herself along marked out points in virtual topographic space. The eye-tracking examination of gamers’ effectiveness in a non-complex game of collecting coins in a reconstructed…

  • Experts and Gamers on Immersion into Reconstructed Strongholds

    Open Access•Beata Medyńska-Gulij, Krzysztof Zagata•ARTICLE•ISPRS International Journal of…•2020

    In this study, we have touched upon a problem in evaluating the method of immersion in specific historico-geographical virtual space constructed on the basis of traditional cartographic and graphic materials. We have obtained opinions from two groups of users on the perception of cultural objects reconstructed in a virtual reality previously unknown to them. To achieve our objective and answer the questions, we have adopted four main stages of re…

No prominent works on this page.

  • Experts and Gamers on Immersion into Reconstructed Strongholds

    Open Access•Beata Medyńska-Gulij, Krzysztof Zagata•ARTICLE•ISPRS International Journal of…•2020

    In this study, we have touched upon a problem in evaluating the method of immersion in specific historico-geographical virtual space constructed on the basis of traditional cartographic and graphic materials. We have obtained opinions from two groups of users on the perception of cultural objects reconstructed in a virtual reality previously unknown to them. To achieve our objective and answer the questions, we have adopted four main stages of re…

  • Filming the Historical Geography

    Open Access•Beata Medyńska-Gulij, Tillmann Tegeler et al.•ARTICLE•ISPRS International Journal of…•2021

    Research on a specific topic requires the individualized cartographic methods of work that may be defined as the Realm of Maps. The double dimensionality in the Realm of Maps is understood here as a physical place—a studio workroom—and as a research method. In this study, we focused on the way of presenting a research method designed to study the topic of historico-geographical space in the form of a short film story. The second purpose is to ind…

  • Mini-Map for Gamers Who Walk and Teleport in a Virtual Stronghold

    Open Access•Krzysztof Zagata, Jacek Gulij et al.•ARTICLE•ISPRS International Journal of…•2021

    Studies of the effectiveness of multimedia cartography products may include mini-map design for navigation. In this study, we have touched upon designing gameplay to indicate the impact of the mini-map on the time effectiveness of a player that can walk or teleport himself/herself along marked out points in virtual topographic space. The eye-tracking examination of gamers’ effectiveness in a non-complex game of collecting coins in a reconstructed…

  • Interpretation of Map Symbols in the Context of Gamers’ Age and Experience

    Open Access•Tymoteusz Horbiński, Krzysztof Zagata•ARTICLE•ISPRS International Journal of…•2022

    In this article researchers examined the differences that may characterise selected groups of gamers with regard to age and time spent on playing a survival game, Valheim, confronted with their interpretation of map symbols used in the game. The Valheim video game, which was released in early 2021, is a survival game set in a gameplay world inspired by Norse mythology. The authors of the article noted that the age factor and gaming experience may…

  • Map Design and Usability of a Simplified Topographic 2D Map on the Smartphone in Landscape and Portrait Orientations

    Open Access•Beata Medyńska-Gulij, Jacek Gulij et al.•ARTICLE•ISPRS International Journal of…•2022

    Map design and usability issues are crucial when considering different device orientations. It is visible, especially in exploring the topographical space in landscape or portrait orientation on the mobile phone. In this study, we aim to reveal the main differences and similarities among participants’ performance in a map-based task. The study presents an original research scheme, including establishing conceptual assumptions, developing map appl…

  • Mini-Map Design Features as a Navigation Aid in the Virtual Geographical Space Based on Video Games

    Open Access•Krzysztof Zagata, Beata Medyńska-Gulij•ARTICLE•ISPRS International Journal of…•2023

    The main objective of this study is to identify features of mini-map design as a navigational aid in the virtual geographical space in 100 popular video games for a computer platform. The following research methods were used: visual comparative analysis, classification and selection of cartographic material, comparison of specific parameters for selected features of design elements, and application of cartographic design rules and popularity of d…

  • The Cognitive Skills in Interpretation of Spatial Situations in the League of Legends game

    Open Access•Tymoteusz Horbiński, Krzysztof Zagata•ARTICLE•Simulation & Gaming•2023

    Background League of Legends is one of the most popular video games in the world. With the help of the new initiatives of the developers and publishers (Riot Games), professional international and local tournaments were established. Riot Games also took care of establishing regional leagues, such as LCK (League of Legends Champions Korea) or LEC (League of Legends European Championship). The best teams from each region have an annual chance to co…

  • Impact of the mini-map on the interpretation of spatial situations in the virtual geographical space of a video game

    Krzysztof Zagata, Beata Medyńska-Gulij et al.•ARTICLE•Cartography and Geographic…•2024•References: 3

Computer Science (8 works) · Artificial Intelligence (5 works) · Human–computer interaction (5 works) · Spatial Cognition and Navigation (5 works) · Geographic Information Systems Studies (4 works) · Geography (4 works) · Multimedia (4 works) · Psychology (4 works) · Archaeology (3 works) · Augmented Reality Applications (2 works)

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