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Mini-Map Design Features as a Navigation Aid in the Virtual Geographical Space Based on Video Games

Bibliographic Data

ID22032266
AuthorsKrzysztof Zagata (0000-0002-9374-1873, Adam Mickiewicz University in Poznań, corresponding author), Beata Medyńska-Gulij (0000-0001-6969-4088, Adam Mickiewicz University in Poznań)
Year2023
Volume12
Issue2
Pages58
Publication date2023-02-08
Open AccessYes
TypeARTICLE
VenueISPRS International Journal of Geo-Information (JOURNAL)
Journal identifiersISSN: 2220-9964 • E-ISSN: 2220-9964
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/ijgi12020058
OpenAlexW4319753819
LanguageEN
Citations received4
References cited52

The main objective of this study is to identify features of mini-map design as a navigational aid in the virtual geographical space in 100 popular video games for a computer platform. The following research methods were used: visual comparative analysis, classification and selection of cartographic material, comparison of specific parameters for selected features of design elements, and application of cartographic design rules and popularity of design solutions in video games. The study revealed eight features of mini-map design and their popular parameters and attributes in video games, with only one game meeting all conditions of popularity: projection: orthographic; centring: player-centred; base layers: artificial; shape: circle; orientation: camera view; position: bottom left; proportions: 2.1–3%; additional navigational element: north arrow. The key attributes of the mini-map’s features were captured, which, when considered separately, complementarily and potentially holistically, confirm the possibility of designing the mini-map according to traditional cartographic design principles. The identified parameters of the mini-map can be useful not only in the design of the game cartography interface, but also for other geomedia products

Computer vision · Human–computer interaction · Information retrieval · Map projection · Orthographic projection · Popularity · Augmented Reality Applications · Computer Science · Geographic Information Systems Studies · Spatial Cognition and Navigation · Artificial Intelligence

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Citations per year1.33
Citation span2023 - 2024 (2)
Highly citedNo

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