Ivan Mosca
Biographic Data
| ID | 6762633 |
|---|---|
| NAME | Ivan Mosca |
| GIVEN NAMES | Ivan |
| FAMILY NAME | Mosca |
| SIGNATURE | MOSCA I |
| AFFILIATIONS | University of Turin |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Gamebooks and branching narratives in education
Gamebooks and branching narratives are a specific form of interactive literature that allows the reader to participate in the story, making decisions that affect its final outcome. We describe one case-study of introducing branching stories in the context of higher education, and discuss how it possibly enhanced communication and collaboration skills as well as prosocial attitudes. We further generalize this experience to discuss how educators ca…
What Is It Like to Be a Player? The Qualia Revolution in Game Studies
The article aims to explore the reasons why the discipline of game studies requires a shift toward player analysis. This can be done without leaving an object-oriented approach, thanks to the efforts of social ontology, a recent philosophical discipline that investigates social facts. The integration of social ontology into the research on games will be displayed through some mind experiments on the nature of the paradigmatic example of rules. Th…
No prominent works on this page.
What Is It Like to Be a Player? The Qualia Revolution in Game Studies
The article aims to explore the reasons why the discipline of game studies requires a shift toward player analysis. This can be done without leaving an object-oriented approach, thanks to the efforts of social ontology, a recent philosophical discipline that investigates social facts. The integration of social ontology into the research on games will be displayed through some mind experiments on the nature of the paradigmatic example of rules. Th…
Gamebooks and branching narratives in education
Gamebooks and branching narratives are a specific form of interactive literature that allows the reader to participate in the story, making decisions that affect its final outcome. We describe one case-study of introducing branching stories in the context of higher education, and discuss how it possibly enhanced communication and collaboration skills as well as prosocial attitudes. We further generalize this experience to discuss how educators ca…
Computer Science (2 works) · Psychology (2 works) · Artificial Intelligence (1 work) · Artificial Intelligence in Games (1 work) · Biology (1 work) · Branching process (1 work) · Chemistry (1 work) · Cognitive science (1 work) · Communication (1 work) · Consciousness (1 work)