Gamebooks and branching narratives in education
Fostering sustainability competences to promote positive social change
Bibliographic Data
| ID | 22167256 |
|---|---|
| Authors | Marco Fenici (0000-0003-2854-3894, Università degli Studi del Piemonte Orientale “Amedeo Avogadro”, corresponding author), Ivan Mosca (University of Turin, corresponding author) |
| Year | 2024 |
| Volume | 8 |
| Publication date | 2024-01-18 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Frontiers in Education (JOURNAL) |
| Journal identifiers | ISSN: 2504-284X • E-ISSN: 2504-284X |
| Publisher | Frontiers Media SA (PUBLISHER • CH) |
| DOI | 10.3389/feduc.2023.1335605 |
| OpenAlex | W4391107220 |
| Language | EN |
| Citations received | 3 |
| References cited | 25 |
Gamebooks and branching narratives are a specific form of interactive literature that allows the reader to participate in the story, making decisions that affect its final outcome. We describe one case-study of introducing branching stories in the context of higher education, and discuss how it possibly enhanced communication and collaboration skills as well as prosocial attitudes. We further generalize this experience to discuss how educators can use branching narratives to promote positive social change. To this aim, we clarify what social development and sustainability competences are, and show how educational activities based on branching narratives can effectively promote their acquisition
Biology · Branching process · Geography · Knowledge management · Narrative · Prosocial behavior · Sustainability · Chemistry · Communication · Computer Science · Education and Critical Thinking Development · Environmental Education and Sustainability · Mathematics · Psychology · Social Psychology · Sustainability in Higher Education · Ecology
The Act of Reading
Cybertext
Unit Operations
Education for Sustainable Development Goals
Sustainable Development Report 2022
Foundations of Game-Based Learning
Connecting Competences and Pedagogical Approaches for Sustainable Development in Higher Education
Competencies in Education for Sustainable Development
Competencies for Advancing Transformations Towards Sustainability
Are we living in a time of particularly rapid social change? And how might we know
Interactive Storytelling
Key competencies in sustainability in higher education—toward an agreed-upon reference framework
What Is It Like to Be a Player? The Qualia Revolution in Game Studies
Teacher competencies in game-based pedagogy
What is a Game
Three pillars of sustainability
Perspective Transformation
Achieving transformative sustainability learning
Seriously considering play
| Unique citing works | 3 |
|---|---|
| Citations per year | 3 |
| Citation span | 2025 - 2026 (2) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 2 |