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Gamebooks and branching narratives in education

Fostering sustainability competences to promote positive social change

Bibliographic Data

ID22167256
AuthorsMarco Fenici (0000-0003-2854-3894, Università degli Studi del Piemonte Orientale “Amedeo Avogadro”, corresponding author), Ivan Mosca (University of Turin, corresponding author)
Year2024
Volume8
Publication date2024-01-18
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueFrontiers in Education (JOURNAL)
Journal identifiersISSN: 2504-284X • E-ISSN: 2504-284X
PublisherFrontiers Media SA (PUBLISHER • CH)
DOI10.3389/feduc.2023.1335605
OpenAlexW4391107220
LanguageEN
Citations received3
References cited25

Gamebooks and branching narratives are a specific form of interactive literature that allows the reader to participate in the story, making decisions that affect its final outcome. We describe one case-study of introducing branching stories in the context of higher education, and discuss how it possibly enhanced communication and collaboration skills as well as prosocial attitudes. We further generalize this experience to discuss how educators can use branching narratives to promote positive social change. To this aim, we clarify what social development and sustainability competences are, and show how educational activities based on branching narratives can effectively promote their acquisition

Biology · Branching process · Geography · Knowledge management · Narrative · Prosocial behavior · Sustainability · Chemistry · Communication · Computer Science · Education and Critical Thinking Development · Environmental Education and Sustainability · Mathematics · Psychology · Social Psychology · Sustainability in Higher Education · Ecology

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Unique citing works3
Citations per year3
Citation span2025 - 2026 (2)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 2

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